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  • Announcements

    • Rozo

      Donations   09/18/2016

        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.


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About uptoinsanity

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    Advanced Member
  1. Airdrop Mission V2.1

    How do i make the helicopter fly higher that drops the crate and the box bugs into the ground and then disappears
  2. Airdrop Mission V2.1

    hmm alright i will have to check again thanks ^^
  3. Airdrop Mission V2.1

    the only problem i have is that all nine markers are shown constantly on the map.. is there a way to hide them?
  4. Airdrop Mission V2.1

    alright thanks
  5. Airdrop Mission V2.1

    nope add markers where ^^
  6. Airdrop Mission V2.1

    the red zone is marked on the bottumleft of the map where do i change the coords?
  7. [Tutorial] 5.0 Dynamic Market

    is it possible to change the price with a grace period of 20 minutes? So if they sell an item the price wont decrease until 20 minutes
  8. Police/Medics/NPC shown on map disable?

    if i would do that i cant see myself on the map!
  9. version=1; blood=1; singleVoice=0; gamma=1; brightness=1; class DifficultyPresets { class CustomDifficulty { class Options { reducedDamage=1; groupIndicators=2; friendlyTags=0; enemyTags=0; detectedMines=1; commands=0; waypoints=2; weaponInfo=2; stanceIndicator=2; staminaBar=1; weaponCrosshair=1; visionAid=0; squadRadar=0; thirdpersonview=1; cameraShake=1; scoreTable=1; deathMessages=1; vonID=1; mapContent=1; autoReport=0; multipleSaves=1; }; aiLevelPreset=1; }; class CustomAILevel { skillAI=0.69999999; precisionAI=0.5; }; }; maxSamplesPlayed=96; sceneComplexity=400000; shadowZDistance=50; viewDistance=1000; preferredObjectViewDistance=800; terrainGrid=25; volumeCD=10; volumeFX=10; volumeSpeech=10; volumeVoN=10; vonRecThreshold=0.029999999; Hey, i wanted to ask how i could disable cops/medics and NPC shown on the map for normal players what did I do wrong in my custom difficulty or do I disable it somewhere else?
  10. [Tutorial] Medic Impound

    #include "..\..\script_macros.hpp" /* File: fn_impoundAction.sqf Author: Bryan "Tonic" Boardwine Description: Impounds the vehicle */ private ["_vehicle","_type","_time","_value","_vehicleData","_upp","_ui","_progress","_pgText","_cP","_filters","_impoundValue","_price","_impoundMultiplier"]; _vehicle = param [0,objNull,[objNull]]; _filters = ["Car","Air","Ship"]; if (!((KINDOF_ARRAY(_vehicle,_filters)))) exitWith {}; if (player distance cursorObject > 10) exitWith {}; if (_vehicle getVariable "NPC") exitWith {hint localize "STR_NPC_Protected"}; _vehicleData = _vehicle getVariable ["vehicle_info_owners",[]]; if (_vehicleData isEqualTo 0) exitWith {deleteVehicle _vehicle}; //Bad vehicle. _vehicleName = FETCH_CONFIG2(getText,"CfgVehicles",(typeOf _vehicle),"displayName"); _price = M_CONFIG(getNumber,"LifeCfgVehicles",(typeOf _vehicle),"price"); [0,"STR_NOTF_BeingImpounded",true,[((_vehicleData select 0) select 1),_vehicleName]] remoteExecCall ["life_fnc_broadcast",RCLIENT]; } else { [0,"STR_NOTF_BeingImpoundedMedic",true,[((_vehicleData select 0) select 1),_vehicleName]] remoteExecCall ["life_fnc_broadcast",RCLIENT]; }; life_action_inUse = true; _upp = localize "STR_NOTF_Impounding"; //Setup our progress bar. disableSerialization; "progressBar" cutRsc ["life_progress","PLAIN"]; _ui = uiNamespace getVariable "life_progress"; _progress = _ui displayCtrl 38201; _pgText = _ui displayCtrl 38202; _pgText ctrlSetText format ["%2 (1%1)...","%",_upp]; _progress progressSetPosition 0.01; _cP = 0.01; for "_i" from 0 to 1 step 0 do { uiSleep 0.09; _cP = _cP + 0.01; _progress progressSetPosition _cP; _pgText ctrlSetText format ["%3 (%1%2)...",round(_cP * 100),"%",_upp]; if (_cP >= 1) exitWith {}; if (player distance _vehicle > 10) exitWith {}; if (!alive player) exitWith {}; }; "progressBar" cutText ["","PLAIN"]; if (player distance _vehicle > 10) exitWith {hint localize "STR_NOTF_ImpoundingCancelled"; life_action_inUse = false;}; if (!alive player) exitWith {life_action_inUse = false;}; if (count crew _vehicle isEqualTo 0) then { if (!(KINDOF_ARRAY(_vehicle,_filters))) exitWith {life_action_inUse = false;}; _type = FETCH_CONFIG2(getText,"CfgVehicles",(typeOf _vehicle),"displayName"); life_impound_inuse = true; if (life_HC_isActive) then { [_vehicle,true,player] remoteExec ["HC_fnc_vehicleStore",HC_Life]; } else { [_vehicle,true,player] remoteExec ["TON_fnc_vehicleStore",RSERV]; }; waitUntil {!life_impound_inuse}; if (playerSide in [west,independent]) then { //***********************************************************************DONT U MEAN THIS?????????????****************** _impoundMultiplier = LIFE_SETTINGS(getNumber,"vehicle_cop_impound_multiplier"); _value = _price * _impoundMultiplier; [0,"STR_NOTF_HasImpounded",true,[profileName,((_vehicleData select 0) select 1),_vehicleName]] remoteExecCall ["life_fnc_broadcast",RCLIENT]; if (_vehicle in life_vehicles) then { hint format [localize "STR_NOTF_OwnImpounded",[_value] call life_fnc_numberText,_type]; BANK = BANK - _value; } else { hint format [localize "STR_NOTF_Impounded",_type,[_value] call life_fnc_numberText]; BANK = BANK + _value; }; if (BANK < 0) then {BANK = 0;}; [1] call SOCK_fnc_updatePartial; }; } else { hint localize "STR_NOTF_ImpoundingCancelled"; }; life_action_inUse = false; isnt it already in there?
  11. [Tutorial] Medic Impound

    tried it out but it would show up in game when i press windows on the vehicle it only shows me Repair and flip and NOT IMPOUND any reason why?
  12. Vehicle damage decrease and life

    When players slightly bump or make a small accident they lose about 75% of there life I would like to change it to lose about 25% only...
  13. [TUTORIAL] Yelp / Multiple Siren Script

    Solved it NVM
  14. Vehicle damage decrease and life

    well every other server does it as well...