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⎛⎝AAPFire⎠⎞

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⎛⎝AAPFire⎠⎞ last won the day on June 23

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About ⎛⎝AAPFire⎠⎞

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  1. @Enrique Herrero Try to use English, just for the sake of other members.
  2. Looks great, nice UI & Design skills
  3. Usally a database issue, i.e. not connecting to the server. Try: Check that the connection details in the extdb-conf.ini file are correct Check that the DatabaseName in description.ext is correct: DatabaseName = "databaseName"; //Config name that'll be grep in the extdb-conf.ini. Default: [altislife] Check that Microsoft Visual C++ 2015 Redistributable (x86) is installed. Check that tbbmalloc.dll is unblocked and is in the same folder as arma3server.exe (Windows): The tbbmalloc.dll file is included with the extDB2 releases. Check that the file is not blocked by Windows by: Right-clicking on the file Clicking "Properties" Under the "General" tab and at the bottom of the window click "Unblock." If the option to unlock is not present then the file was not blocked. If all else fails maybe try and reinstall alrpg and follow the tutorial again?!?!??. Cheers, AAP.
  4. Hiya people, i will be putting together an update for this post soon due to some of the commands no longer working. If you have any suggestions just hmu and ask .
  5. If you have a TS3 server i'd be glad to help regarding textures and cfgs via FTP.
  6. The majority of the code is from the ArmA wiki that can be useful to Altis life admins: Execute all code in the debug menu. Please fell free to post any in the comments below. ----------------------------------------------------------------------------------------------------------------------------------- . Adds 100000 to in game cash life_atmcash = 100000; Adds Godmode to player player allowDamage false; . Destroys object in front of cross hair cursortarget setdamage 1 .Change Vehicle texture in game with Cursor Target: cursorTarget setObjectTextureGlobal [0, "\texture_namehere.jpg"] Removes weight life_carryWeight = 0 Repairs object in front of cross hair cursorTarget setDamage 0 Remove driver form vehicle moveOut driver vehicleplayer . Revives person in front of cross hair [[name player],"life_fnc_revived",cursorTarget,FALSE] spawn life_fnc_MP; . Impounds object in front of cross hair [cursorTarget] spawn life_fnc_impoundAction; . Kill yourself player setdamage 1 . Disables fatigue player enableFatigue false; . Full thirst life_thirst = 100; . Full hunger life_hunger = 100; . Spawns weed in inventory [true,"cannabis",1] call life_fnc_handleInv; . Teleport to where you click on the map onmapsingleclick "vehicle player setpos _pos" Disables Fatigue player enableFatigue false . Skips Time by 5 hours skipTime 5; .Removes all weapons removeAllWeapons player; . Show "entertexthere" at the top right on everyone's screen "if ran globally" hint "entertexthere"; . Heals Players player setDamage 0; . Shows text in middle of screen for whole server titleText ["Show this text", "PLAIN"]; . Deletes any vehicle you look at deleteVehicle cursorTarget . repairs any vehicle fully _timeForRepair = 0; _vehicle = vehicle player; hint format ["Please wait %1 seconds for repair/flip",_timeForRepair]; sleep _timeForRepair; if (_vehicle == player) then {_vehicle = cursorTarget;}; _vehicle setfuel 1; _vehicle setdamage 0; _vehicle = nil; vehicle = this select 0; _vehicle setvectorup [0,0,1]; . sets players ammo to 1 (change value for different amount) player setAmmo [currentWeapon player, 1]; Attaches GBU's to whoever _expl1 = "Bo_GBU12_LGB" createVehicle position player; _expl1 attachTo [player, [-0.1, 0.1, 0.15], "Pelvis"]; _expl1 setVectorDirAndUp [ [0.5, 0.5, 0], [-0.5, 0.5, 0] ]; _expl2 = "Bo_GBU12_LGB" createVehicle position player; _expl2 attachTo [player, [0, 0.15, 0.15], "Pelvis"]; _expl2 setVectorDirAndUp [ [1, 0, 0], [0, 1, 0] ]; _expl3 = "Bo_GBU12_LGB" createVehicle position player; _expl3 attachTo [player, [0.1, 0.1, 0.15], "Pelvis"]; _expl3 setVectorDirAndUp [ [0.5, -0.5, 0], [0.5, 0.5, 0] ]; Gives you some money life_atmcash = life_atmcash + 999999; Attaches smoke to players _expl1 = "G_40mm_SmokeBlue" createVehicle position player; _expl1 attachTo [player, [-0.1, 0.1, 0.15], "Pelvis"]; _expl1 setVectorDirAndUp [ [0.5, 0.5, 0], [-0.5, 0.5, 0] ]; _expl2 = "G_40mm_SmokeOrange" createVehicle position player; _expl2 attachTo [player, [0, 0.15, 0.15], "Pelvis"]; _expl2 setVectorDirAndUp [ [1, 0, 0], [0, 1, 0] ]; _expl3 = "G_40mm_SmokePurple" createVehicle position player; _expl3 attachTo [player, [0.1, 0.1, 0.15], "Pelvis"]; _expl3 setVectorDirAndUp [ [0.5, -0.5, 0], [0.5, 0.5, 0] ]; removes fog 0 setFog 0; forceWeatherChange; 999999 setFog 0; Removes fuel from player vehicle vehicle player setfuel 0; adds a weapon to player player addweaponglobal "arifle_MX_GL_F"; . Gives god mode to whoever player allowdamage false; . Blames player(edit ASTRAL with player in game.) 3 astrals ---------------- NO LONGER WORKING if(name player == "Astral")then{ } else { [] spawn {sleep 5; _BRG_popuptext = "<t size='1' color='#ff1111'>" + "WARNING Astral using SSPCM to cheat" + "</t>"; _BRG_popuptext2 = "<t size='1' color='#ff1111'>" + "Type in chat '#kick Astral' if want remove him in the game" + "</t>"; _BRG_value1 =[_BRG_popuptext,0.01,(safeZoneY + 0.05),0.5,0,0,90]spawn bis_fnc_dynamicText; playsound "Hint"; sleep 2; _BRG_value1 =[_BRG_popuptext,0.01,(safeZoneY + 0.05),0.5,0,0,90]spawn bis_fnc_dynamicText; sleep 2; _BRG_value1 =[_BRG_popuptext,0.01,(safeZoneY + 0.05),5,0,0,90]spawn bis_fnc_dynamicText; sleep 5; _BRG_value1 =[_BRG_popuptext2,0.01,(safeZoneY + 0.05),15,0,0,90]spawn bis_fnc_dynamicText; playsound "Hint"; }; }; puts a small sandstorm near player [player, -1, 0.8, true] call BIS_fnc_sandstorm; . Teleport people 700m in air _pos = getPosATL player; _pos set [2, 700]; player setPosATL _pos; player spawn bis_fnc_halo; . Attaches chicken to players head _expl1 = "Cock_random_F" createVehicle position player; _expl1 attachTo [player, [-0.1, 0.1, 0.15], "Head"]; _expl1 setVectorDirAndUp [ [0.5, 0.5, 0], [-0.5, 0.5, 0] ]; . Shows people on map if(stealthMarkerToggle == 1) exitWith {stealthMarkerToggle = 0; onEachFrame {}; {deleteMarkerLocal _x;} forEach markerList; hint "Markers disabled";}; stealthMarkerToggle = 1; markerList = []; markerUnits = []; hint "Markers enabled - Check map!"; while {true} do { if(stealthMarkerToggle == 0) exitWith {}; { _unit = _x; markerUnits = markerUnits + [_x]; _markerName = str(format ["%1",name _x]); _mName = "m" + _markerName; //player sidechat format ["%1",_markerName]; if(side _x == side player) then { _mName = createMarkerLocal [_markerName, position _x]; _mName setMarkerSizeLocal [0.6, 0.9]; _mName setMarkerShapeLocal "ICON"; _mName setMarkerTypeLocal "mil_triangle"; _mName setMarkerColorLocal "ColorBlue"; _mName setMarkerTextLocal _markerName; _mName setMarkerDirLocal (direction _x); markerList = markerList + [_mName]; } else { _unit = _x; markerUnits = markerUnits + [_x]; _mName setMarkerSizeLocal [0.6, 0.9]; _mName = createMarkerLocal [_markerName, position _x]; _mName setMarkerShapeLocal "ICON"; _mName setMarkerTypeLocal "mil_triangle"; _mName setMarkerColorLocal "ColorRed"; _mName setMarkerTextLocal _markerName; _mName setMarkerDirLocal (direction _x); markerList = markerList + [_mName]; }; //hint format ["%1",_mName]; } forEach allUnits; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {_x setMarkerPosLocal getPos (markerUnits select (markerList find _mName)); _x setMarkerDirLocal getDir(markerUnits select (markerList find _mName));} forEach markerList; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {_x setMarkerPosLocal getPos (markerUnits select (markerList find _mName)); _x setMarkerDirLocal getDir(markerUnits select (markerList find _mName));} forEach markerList; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {_x setMarkerPosLocal getPos (markerUnits select (markerList find _mName)); _x setMarkerDirLocal getDir(markerUnits select (markerList find _mName));} forEach markerList; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {_x setMarkerPosLocal getPos (markerUnits select (markerList find _mName)); _x setMarkerDirLocal getDir(markerUnits select (markerList find _mName));} forEach markerList; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {deleteMarkerLocal _x;} forEach markerList; markerUnits = []; markerList = []; }; . Gives speed upgrade to vehicles hint "Speed upgrade loaded!"; waituntil {!isnull (finddisplay 46)}; (findDisplay 46) displayAddEventHandler ["KeyDown","_this select 1 call MY_KEYDOWN_FNC;false;"]; MY_KEYDOWN_FNC = { _vcl = vehicle player; if(_vcl == player)exitwith{}; _nos = _vcl getvariable "nitro"; _supgrade = _vcl getvariable "supgrade"; if(isEngineOn _vcl) then { switch (_this) do { case 17: { if(isEngineOn _vcl and !isnil "_supgrade") then { _vcl SetVelocity [(velocity _vcl select 0) * 1.011, (velocity _vcl select 1) *1.011, (velocity _vcl select 2) * 0.99]; } else { _vcl setvariable ["supgrade", 1, true]; }; }; case 42: { if(isEngineOn _vcl and !isnil "_nos") then { _vcl setVelocity [(velocity _vcl select 0) * 1.01, (velocity _vcl select 1) * 1.01, (velocity _vcl select 2) * 0.99]; } else { _vcl setvariable ["nitro", 1, true]; }; }; }; }; }; Set your current CASH life_cash = 400000; Set your current ATM Balance life_atmcash = 400000; and for 4.4 (thanks to AlaskaVet) life_atmbank = 10000; Give yourself a licence license_civ_rebel = true; Possible values for the licence: license_cop_air license_cop_swat license_cop_cg license_civ_driver license_civ_air license_civ_heroin license_civ_marijuana license_civ_gang license_civ_boat license_civ_oil license_civ_dive license_civ_truck license_civ_gun license_civ_rebel license_civ_coke license_civ_diamond license_civ_copper license_civ_iron license_civ_sand license_civ_salt license_civ_cement license_med_air license_civ_home refresh your HUD [] call life_fnc_hudUpdate; Setting your carry weight to zero allows you to buy infinite amounts of things for your "z-Inventory" if you run it every time your max carry-weight is reached life_carryWeight = 0; Give yourself a z-Item [true,"cannabis",1] call life_fnc_handleInv; Alternatives for the "cannabis" part: (these are not all possibilities) oil / oilp diamond / diamondc heroin / heroinp copper / copper_r iron / iron_r sand / glass salt / salt_r cocaine / cocainep cannabis / marijuana heroin / heroinu cement / rock water Unrestrain yourself when a cop restrained you player setVariable["restrained",FALSE,TRUE]; Create a vehicle or another object in front of you _toSpawn = "O_G_Quadbike_01_F" createVehicle position player; Replace O_G_Quadbike_01_F with whatever you want. A list of vehicle names can be found here: https://community.bistudio.com/wiki/Arma_3_Assets Give yourself a weapon player addWeaponGlobal "arifle_Katiba_F"; A list of weapon names can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons Give yourself magazines player addMagazineGlobal "30Rnd_556x45_Stanag_Tracer_Green"; List of magazines can be found here too (next to the weapons): https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items Execute a command for a specific player: _uid = getPlayerUID player; if(_uid == "player_id") then{ THE_FUNCTION();}; Replace player_id with the PID of the player which should execute the function and replace THE_FUNCTION(); with the function you want to be executed for him. Teleport yourself into the air, and get a parachute player addBackpack "B_Parachute"; player setPos [getPos player select 0, getPos player select 1, 101]; Create an earthquake for yourself (execute globally for everyone to see it). This does no harm! It's just a nice effect. [] spawn BIS_fnc_earthquake; Get infinite ammunition player addeventhandler ["fired", {(_this select 0) setvehicleammo 1}]
  7. Good antihack but, The admin tools can be very abusive to new server owners that don't know how to the restrict the functionally of the tool.
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