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  • Announcements

    • Rozo

      Donations   09/18/2016

        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.


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About Santo

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  1. Cop Doors

    Not looking to lock buildings just lock gates/doors i have placed in editor so only cops can open them as if it were normal only difference being any other faction cannot open the doors
  2. Cop Doors

    Something so that when a cop scrolls to open a door it opens, however when a civ does this the door doesnt open
  3. Cop Doors

    Is there any way i can make it so only cops for example can open a specific doors so other factions cant. Without using triggers
  4. Ignore

  5. British Ranked Police Uniforms

    @FISSESVEN You could use the lasso tool cut around the shoes on a new layer then paint it grey and set layer mode to overlay u should then see the texture underneath still
  6. Would there be a way to restrict it so not just anyone can pay for it and make it so they have to apply to join the department
  7. Hi, Just wondering how i would go about creating a new set of whitelisted departments for the police such as Armed Response where you are able to be whitelisted for AR and a normal rank within the police. Regards Santo
  8. Custom Cop Uniform

    So after testing this it doesnt seem to work i have made sure all texture paths are correct and updated the whitelist levels for each . Code: case west: { /*Normal Police Ranks- 1-8 NPAS- 9-11 MPU- 12 AR- 13 */ //PCSO if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { _skinName = "textures\police\cop_uniformblack.paa"; if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (FETCH_CONST(life_coplevel) = 1) then { _skinName = ["textures\police\police_pcso_uniform_",(FETCH_CONST(life_coplevel)),".paa"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; //PC-CC if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { _skinName = "textures\police\cop_uniformblack.paa"; if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (FETCH_CONST(life_coplevel) >= 2) then { _skinName = ["textures\police\cop_uniformblack_",(FETCH_CONST(life_coplevel)),".paa"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; //NPAS if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { _skinName = "textures\police\cop_uniformblack.paa"; if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (FETCH_CONST(life_coplevel) >= 9) then { _skinName = ["textures\police\cop_uniform_",(FETCH_CONST(life_coplevel)),".paa"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; //CTSFO if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { _skinName = "textures\police\cop_uniformblack.paa"; if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (FETCH_CONST(life_coplevel) = 13) then { _skinName = ["textures\police\CTSFO_",(FETCH_CONST(life_coplevel)),".paa"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; };
  9. Custom Cop Uniform

    I am yet to test it but i dont see why not. Just update your texture and white list level for each different uniform
  10. Custom Cop Uniform

    I seemed to have figured this out by doing the following: case west: { if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { _skinName = "textures\police\cop_uniformblack.paa"; if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (FETCH_CONST(life_coplevel) >= 1) then { _skinName = ["textures\police\cop_uniformblack_",(FETCH_CONST(life_coplevel)),".paa"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; };
  11. Scripting Help -Richard Smith

    My coding knowledge is limited but what your looking for i believe is this: https://community.bistudio.com/wiki/addAction
  12. Custom Cop Uniform

    It still only seems to spawn me in with a range master uniform even though i have set the custom uniforms. Files: fn_copLoadout.sqf- https://pastebin.com/aGpVj0PZ fn_playerSkins.sqf- https://pastebin.com/AJuPQkLW
  13. Custom Cop Uniform

    Thanks ill give it a shot when i get home.