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Santo

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  1. Santo

    British Ranked Police Uniforms

    @FISSESVEN You could use the lasso tool cut around the shoes on a new layer then paint it grey and set layer mode to overlay u should then see the texture underneath still
  2. Santo

    Custom Cop Uniform

    So after testing this it doesnt seem to work i have made sure all texture paths are correct and updated the whitelist levels for each . Code: case west: { /*Normal Police Ranks- 1-8 NPAS- 9-11 MPU- 12 AR- 13 */ //PCSO if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { _skinName = "textures\police\cop_uniformblack.paa"; if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (FETCH_CONST(life_coplevel) = 1) then { _skinName = ["textures\police\police_pcso_uniform_",(FETCH_CONST(life_coplevel)),".paa"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; //PC-CC if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { _skinName = "textures\police\cop_uniformblack.paa"; if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (FETCH_CONST(life_coplevel) >= 2) then { _skinName = ["textures\police\cop_uniformblack_",(FETCH_CONST(life_coplevel)),".paa"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; //NPAS if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { _skinName = "textures\police\cop_uniformblack.paa"; if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (FETCH_CONST(life_coplevel) >= 9) then { _skinName = ["textures\police\cop_uniform_",(FETCH_CONST(life_coplevel)),".paa"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; //CTSFO if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { _skinName = "textures\police\cop_uniformblack.paa"; if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (FETCH_CONST(life_coplevel) = 13) then { _skinName = ["textures\police\CTSFO_",(FETCH_CONST(life_coplevel)),".paa"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; };
  3. Santo

    Custom Cop Uniform

    I am yet to test it but i dont see why not. Just update your texture and white list level for each different uniform
  4. Santo

    Custom Cop Uniform

    I seemed to have figured this out by doing the following: case west: { if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { _skinName = "textures\police\cop_uniformblack.paa"; if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (FETCH_CONST(life_coplevel) >= 1) then { _skinName = ["textures\police\cop_uniformblack_",(FETCH_CONST(life_coplevel)),".paa"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; };
  5. Santo

    Scripting Help -Richard Smith

    My coding knowledge is limited but what your looking for i believe is this: https://community.bistudio.com/wiki/addAction
  6. Santo

    Custom Cop Uniform

    It still only seems to spawn me in with a range master uniform even though i have set the custom uniforms. Files: fn_copLoadout.sqf- https://pastebin.com/aGpVj0PZ fn_playerSkins.sqf- https://pastebin.com/AJuPQkLW
  7. Santo

    Custom Cop Uniform

    Thanks ill give it a shot when i get home.
  8. Santo

    Custom Cop Uniform

    I still seem to be spawning with the range master uniform instead of the uniform i made
  9. So im trying to set the uniform for all cops and event though i have changed it i still spawn in with the range master suit fn_copLoadout.sqf: https://gyazo.com/93461ef84e23c955a466c5197acce878 fn_playerSkins.sqf: https://gyazo.com/1a3b34d3f75fd487cd6e6da46fa7db6a All help appreciated
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