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Audrian Edvardsen Hellcase.com

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  1. I got a friend testing With me, we found one working yesterday after alot of testing. If you want to i can link it to you.
  2. rivate["_unit","_damage","_source","_projectile","_part","_curWep"]; _unit = SEL(_this,0); _part = SEL(_this,1); _damage = SEL(_this,2); _source = SEL(_this,3); _projectile = SEL(_this,4); _currdamage = damage player; //Handle the tazer first (Top-Priority). if(!isNull _source) then { Something like this?
  3. if (vehicle _unit == _unit) then { if ( _source isKindOf "Air" OR _source isKindOf "Car" OR _source isKindOf "Motorcycle" OR _source isKindOf "Boat" OR _source isKindOf "Tank" ) then { } else { _isVehicle = vehicle _source; if (_isVehicle isKindOf "Air" OR _isVehicle isKindOf "Car" OR _isVehicle isKindOf "Boat" OR _isVehicle isKindOf "Motorcycle" OR _isVehicle isKindOf "Tank") then { _damage = _currdamage = damage player; }; }; }; Like this?
  4. _currdamage = absolutely nothing What do you mean by that should i have _currdamage = 0 ?
  5. Could you take a look and see whats wrong? fn_handleDamage.sqf
  6. Is there any working vdm scripts for Altis RPG 5.0
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