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  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

Pasta_Bake

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About Pasta_Bake

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  • Birthday 07/02/1998

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  1. Help with Pickup Items in area

    Understood. I have attached them I have added then to the functions to where they are ment to be fn_pickupItem2.sqf fn_pickupItem.sqf
  2. Help with Pickup Items in area

    Hey @Deadlesszombie There are no logs for the script it's something to do with the pickup items or something in the script pickupitem2 I can post them 2 and see if that helps?
  3. Hello, I have a pickup Items in area script but the issue is that it says Any in the area when the dialog comes up. I have been trying to debug this for awhile to get it to show the items name in the list. I'm using 4.4R4 and if you need logs the script or anything like that just reply and ill post it.
  4. I have recently logged in as a civ for test and well I have noticed that its impossible to do so I have a funny feeling that it is the banking pins as its the only one that messes with Side init. both cop and Medic logins are fine you can get in get gear all that and it's fine. but it's just Civ is the problem. I am happy to provide files and all that if you want to take a look and give me a hand. There are no Errors in the console when logging into Civ So RPT won't help us. Thanks for the replies.
  5. Hi, I have been trying this for ages what happens is I have the givemoney GiveItems and all that but when you go to give anyone somthing the fropdown box for the Y menu does not show players its fine for Keys but anything to do with giving Items and Money does not work I have tried all default installes of the Pmenu folder and that did not work is there any other files that link to money giving and reciving and same with itee#ms in the Y mneu if so can somone tell me where they are? Im using verson 4.4R4 Thanks for the help.
  6. Housing Questions & Help

    Yes just to double check /* File: fn_houseConfig.sqf Author: Bryan "Tonic" Boardwine Description: Master config file for buyable houses? */ private["_house"]; _house = [_this,0,"",[""]] call BIS_fnc_param; if (_house isEqualTo "") exitWith {[]}; /* Return Format: [price,# of containers allowed] */ switch (true) do { case (_house in ["Land_Ranch_DED_Ranch_01_F","Land_Ranch_DED_Ranch_02_F"]): {[1550000,2]}; case (_house in ["Land_HouseA","Land_HouseB"]): {[1550000,2]}; case (_house in ["Land_HouseC_R","Land_HouseC1_L"]): {[1550000,2]}; case (_house in ["Land_HouseA1_L","Land_HouseB1_L"]): {[1550000,2]}; case (_house in ["Land_HouseDoubleAL"]): {[1550000,2]}; default {[]}; }; That's the whole file but I hope I have added them right
  7. Housing Questions & Help

    It's the Houses in this config I would like to know what the numbers mean when you insert the class name is it counting doors? (These houses are placed most maps by the author of the map that are on modded Life servers of some sort) It's just getting them to be able to open them from the outside and open doors when its bought. But when it's not bought at all all the doors work. case "Land_Ranch_DED_Ranch_01_F": {[0,1,2,3,4,5]}; case "Land_Ranch_DED_Ranch_02_F": {[0,1,2,3,4,5]}; case "Land_HouseA": {[0,1,2,3,4,5,6,7,8]}; case "Land_HouseB": {[0,1,2,3,4,5,6,7,8]}; case "Land_HouseC1_L": {[0,1,2,3,4,5,6,7,8,9]}; case "Land_HouseC_R": {[0,1,2,3,4,5,6,7,8]}; case "Land_HouseA1_L": {[0,1,2,3,4,5,6,7,8,9]}; case "Land_HouseB1_L": {[0,1,2,3,4,5,6,7,8,9]}; case "Land_HouseDoubleAL": {[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14]}; default {[]}; It's just the numbers I need to know what's the purpose then I could maybe work out the rest on my knowledge. I got most of the housing script to work on my own. just this issues is killing me but I understand what you are saying about the door configs. but would that not make it so they are not able to open at all even if a player does not own them?
  8. Housing Questions & Help

    These Houses are placed on the map, not via editor I got everything else to work bit the issues listed above in the original post.
  9. Hey everyone, I have a question so I'm looking at the housing stuff in the files and I have made it so Players can by modded homes around the map I have a question we can't unlock the house from outside and most doors won't open when pressing U next to them but the unbought version of the house is fully enterable? I'm thinking that it is something to do with these numbers at the end of the code maybe they mean the number of doors in the House? I'm just guessing at this point but the location is core\housing\gethousinglocations.sqf I have put the file below if someone could explain what these numbers mean it would be greatly apprenticed. /* File: fn_getBuildingPositions.sqf Author: Bryan "Tonic" Boardwine Description: Retrieves all 3D-world positions in a building and also restricts certain positions due to window positioning. */ private["_building","_arr","_restricted","_exitLoop","_i"]; _building = _this select 0; _arr = []; _restricted = switch (typeOf _building) do { case "Land_Ranch_DED_Ranch_01_F": {[0,1,2,3,4,5]}; case "Land_Ranch_DED_Ranch_02_F": {[0,1,2,3,4,5]}; case "Land_HouseA": {[0,1,2,3,4,5,6,7,8]}; case "Land_HouseB": {[0,1,2,3,4,5,6,7,8]}; case "Land_HouseC1_L": {[0,1,2,3,4,5,6,7,8,9]}; case "Land_HouseC_R": {[0,1,2,3,4,5,6,7,8]}; case "Land_HouseA1_L": {[0,1,2,3,4,5,6,7,8,9]}; case "Land_HouseB1_L": {[0,1,2,3,4,5,6,7,8,9]}; case "Land_HouseDoubleAL": {[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14]}; default {[]}; }; _i = 0; _exitLoop = false; //Loops are not fun. for "_i" from 0 to 1 step 0 do { if (!(_i in _restricted)) then { _pos = _building buildingPos _i; if (_pos isEqualTo [0,0,0]) exitWith {_exitLoop = true;}; _arr pushBack _pos; }; if (_exitLoop) exitWith {}; _i = _i + 1; }; _arr;
  10. That would work also
  11. This is a long shot but try this at the end so for instance { "V_RebreatherIA", "", 15000, { "", "", -1 } }, I'm Using verson 4.4R4 but if you using any 4.4 that should be ok have a try!
  12. Player_inv.hpp

    Update: Still trying to fix myself but i am having no luck