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✪₁₃₃₇ | Google Translate?

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✪₁₃₃₇ | Google Translate? last won the day on October 30 2018

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  1. Once you press a button on a dialog it will play a sound like a siren. Ill DM you the script if you want
  2. Scripting command 'say3d' is not allowed to be remotely executed [vehicle player,"clearStreets"] remoteexeccall ["say3D",0]; Would i change to this [vehicle player,"clearStreets"] remoteexeccall ["life_fnc_say3D",0];
  3. Many other weapons use the same 7.62 magazine. So i was hoping to have this item set at a low price compared to another shop as it supposed to be a "single bullet" instead of the 20 round magazine
  4. It works to a certain extent but I cant explain it nor can i formulate the sentence I have in my head, and i know that doesnt help you in the slightest 😅
  5. Hello m80s I cannot for the life of me figure a way of: When some cool man buys an M14 7.62 20rnd magazine, for example. It only has 1 bullet. So if he bought 12 magazines he would have 12 magazines with 1 single bullet in each or the cool man would have to reload after each single round fired. I know of this init.sqf script And the addMagazine. But i just cant figure out how to apply this to a single weapon in Altis Life. Any help would make me creamy in a non sexual way Thank you in advance ❤️
  6. I'd say for a start fix this error As this has prevented my own missions from starting before. And i would also ask RIBSOSAY about any other errors you have with this as I see this is one of his own
  7. I was using this for single gates: this addAction ["<t color='#0caa41'>OpenGate</t>", {tmp1 animate ["Door_1_move", 1]}, nil, 1, false, true]; this addAction ["<t color='#ff0000'>Close Gate</t> ", {tmp1 animate ["Door_1_move", 0]}, nil, 1, false, true]; But i want to get all four gates into the one action. 😉
  8. Hello, yourbargatename animate ["Door_1_rot", 1] //this open the bargate This is for opening the Bargate along with addAction and an infostand or whatever, and i am curious if it is possible to link multiple gates together like so: gate1 gate2 gate3 gate4 animate ["Door_1_rot", 1] //this open the bargate So that they all open from the one action on the object (Infostand) for example: "Open Gates" > When clicked all 4 gates open together. I have tried a couple of methods and none have worked, if anyone can provide some assistance I would greatly appreciate it ❤️
  9. Copy everything on tanoa by holding and dragging with your left mouse button Press CTRL + C Select "new" and choose Altis Press CTRL + V Move everything around Press "file" and "save" ???? Profit You will have to change stuff like housing and possibly federal reserve configs in order for them to function on Altis
  10. Just add the classname of the house to Config_House
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