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Delexical

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Everything posted by Delexical

  1. I can't wait for the launch two years ago.
  2. Delexical

    crafting System version 5.0

    I literally use the same one that Prophet posted. I think that just means that you are a little Pepega.
  3. Delexical

    Statusbar Background Image

    😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂 Funny
  4. Delexical

    Spot the coding mistake

    Omegalul
  5. Delexical

    [Tutorial] Gang Capturable Areas

    @subaru123 You should use spoilers and code blocks instead of just pasting blocks of code. It makes it alot easier to read.
  6. Delexical

    [Tutorial] Gang Capturable Areas

    @subaru123 You should use spoilers and code blocks instead of just pasting blocks of code. It makes it alot easier to read.
  7. Delexical

    No Alarm Sounds In Server

    https://www.altisliferpg.com/forum/18-server-scripting-help-desk/
  8. Delexical

    Safezone script

    How about you add translations for the settings to make it easy for everyone involved.
  9. Delexical

    [Tutorial] Removing Mission Side Code

    My issue is resolved. Make sure to not assume that the missionfile and life_server script macros are the same. I'm a big dummy okay? Thanks.
  10. Delexical

    [Tutorial] Removing Mission Side Code

    https://hastebin.com/ufijitahif.pl https://hastebin.com/ejaderokad.bash // At the moment, I have this set to a mod. It works either as a mod or missionfile on clientside but neither of them work when it's on serverside.
  11. Delexical

    [Tutorial] Removing Mission Side Code

    But uhhhh. LIFEctrl(98002) ctrlSetText "textures\HUD\drink\> 2018/11/26, 16:47:11 Error position: <(98002) ctrlSetText "textures\HUD\drink\> 2018/11/26, 16:47:11 Error Missing ; 2018/11/26, 16:47:11 File life_server\Client\core\functions\fn_hudUpdate.sqf, line 22 I'm pretty sure it's happening because of the pathing. There are no missing colons and it works when it's on clientside.
  12. Delexical

    [Tutorial] Removing Mission Side Code

    10-4, I'll give it a go. Also, a function that I've ported to life_server using this method needs to access the textures. "textures\HUD\drink\water1.paa" How would I path it correctly? I've tried "Missionname.World\textures\HUD\...\...\" and "__CUR_MP.World" (don't even know if second one works. How is one meant to do this?
  13. Delexical

    [TUTORIAL] New Clothing Dialog

    Yeah, I'm pretty sure it was one item in each category.
  14. Delexical

    Life Mod Launcher

    I like me some keyloggers. I keep one of my Laptop 24/7 to yoink the administrator passwords from my school. Kappa
  15. Delexical

    [TUTORIAL] Better SAFEZONES

    You can just make a trigger in the editor and add it yourself. Ripped from Radiation Area by Fuel as I can't access the editor right now. Trigger: Activation Type: None Activation: Anybody Activation Type: Present Repeatable: Yes Server Only: No Trigger: Expression Condition: this && (local player) && (vehicle player in thisList) On Activation: hint parseText format ["<t color='#0eb0ff'>You have entered a safezone!</t>"]; On Deactivation: hint parseText format ["<t color='#0eb0ff'>You are leaving a safezone!</t>"]; Obviously, you can do the same for KOS Areas / Gang Hideouts.
  16. Delexical

    [TUTORIAL] New Clothing Dialog

    @Resonance I had that happen to me on my old server. I couldn't be bothered fixing it though. If I remember correctly it was when I had more than 1 item selected.
  17. Delexical

    [Tutorial] Removing Mission Side Code

    I'm going to attempt to do this. Did you do this through life_server init? Is there some sort of addon that does it all for you? Edit I've found an addon called T3DEN. However, I'm not sure if it exports the initialisation of objects.
  18. Delexical

    Very Early alpha. (W.I.P)

    327 x 0.99 = 323.73 I can't have 323.73 negative posts. That's just... Impossible.
  19. Delexical

    Very Early alpha. (W.I.P)

    Brexit means Brexit Yeah? I literally play on a laptop with integrated graphics and I get 50 FPS. If it's unplayable, get a better PC.
  20. Delexical

    [Tutorial] Seatbelts

    Indeed I do, had it for awhile now.
  21. Delexical

    [Tutorial] Seatbelts

    It works for me. You did something wrong.
  22. Delexical

    [IRT STUDIOS] Script - SeatBelts

    ...
  23. Delexical

    How to add ability to purchase magazines that only have 1 bullet?

    I haven't tested this but it should work for what you want to do. Add this to fn_onFired in core\functions and it should work. #include "..\..\script_macros.hpp" params ["_unit","","","","_ammo","_magazine","_projectile"]; if(currentWeapon _unit == "srifle_DMR_04_F") then { if (currentMagazine player isEqualTo "10Rnd_127x54_Mag") then { player setAmmo [currentWeapon player, 0]; }; }; After a bullet is shot, it will set the ammo to zero, atleast it should. Let me know if it doesn't work.
  24. Delexical

    How to add ability to purchase magazines that only have 1 bullet?

    Removed.
  25. Delexical

    [Tutorial] Tobacco Field

    yeetus reetus go commit self deletus
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