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iamepic161

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About iamepic161

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  1. Thanks @Zippy Thats the nhs skin evox_nhs.paa
  2. @Zippy Ive got 1 Nhs skin for the evo if u need it, I would make my own but cant find the files
  3. Thank you @Zippy , By any chance do u have any NHS skins for ivory
  4. Mine Appear to be slightly different would it still be the same? case west: { if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { _skinName = "textures\cop_uniform.jpg"; if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (FETCH_CONST(life_coplevel) >= 1) then { _skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; if ((backpack player) == "B_Carryall_cbr") then { (unitbackpack player) setObjectTextureGlobal [0,""]; }; }; case independent: { if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"]; }; if ((backpack player) == "B_Carryall_cbr") then { (unitbackpack player) setObjectTextureGlobal [0,""]; }; }; };
  5. What if i was to change all my uniform files to PAA would i just change it there? Thank you in advance
  6. How Would I Add A Second Skin To My Police And EMS Force ? case west: { if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { _skinName = "textures\cop_uniform.jpg"; if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (FETCH_CONST(life_coplevel) >= 1) then { _skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; if ((backpack player) == "B_Carryall_cbr") then { (unitbackpack player) setObjectTextureGlobal [0,""]; }; }; case independent: { if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"]; }; if ((backpack player) == "B_Carryall_cbr") then { (unitbackpack player) setObjectTextureGlobal [0,""]; }; }; };
  7. How would I add extra vehicles say that don't currently have lights on them for the ems , police would i just add it to this ? { case "C_Offroad_01_F": { _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]]; }; case "B_MRAP_01_F": { _lightleft lightAttachObject [_vehicle, [-0.37, -1.9, 0.7]]; }; case "C_SUV_01_F": { _lightleft lightAttachObject [_vehicle, [-0.37,-1.2,0.42]]; }; case "C_Hatchback_01_F": { _lightleft lightAttachObject [_vehicle, [-0.35,-0.2,0.25]]; }; case "C_Hatchback_01_sport_F": { _lightleft lightAttachObject [_vehicle, [-0.35,-0.2,0.25]]; }; case "B_Heli_Light_01_F": { _lightleft lightAttachObject [_vehicle,[-0.37, 0.0, -0.80]]; }; case "B_Heli_Transport_01_F": { _lightleft lightAttachObject [_vehicle, [-0.5, 0.0, 0.81]]; }; };
  8. o sorry if you want to be able to see the old texture then do that
  9. Or you can just use the magic wand select the shoes and choose your colour
  10. All These Are For the range master uniform pretty basic but we dont use these so here you go Original Author Unknown From CSO to SI
  11. what do u mean by block the police ? are you talking about removing public police slots ? if so can be done very easily ...
  12. Not In Use anymore so here you go Hopefully you'll leave a like for these awesome textures i also have my old custom cop skins if anybody needs let me know my ts3 193.70.65.218:9992
  13. added dynamic market now got errors ... not sure if i did something wrong the guide i followed arma3server_2017-06-20_07-57-02 (1).rpt
  14. open your altis_life_altis head over to config_vehicles find the vehicle u want to add the skin to for example the suv and do this class C_SUV_01_F { vItemSpace = 50; licenses[] = { {"driver"}, {""}, {""}, {""} }; price = 30000; textures[] = { { "Dark Red", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa" } }, { "Silver", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa" } }, { "Orange", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa" } }, { "Police", "cop", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa" } }, { "Police Suv", "cop", { "textures\cop\Suv_Cop.paa" } }, make sure its saved as a paa
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