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Everything posted by !TS JORDAN
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[Tutorial] Zipties Revised [Fully Working, With Gag and Blindfolds]
!TS JORDAN replied to !TS JORDAN's topic in 4.x
It doesn't matter too much because if they are not created when I fetch the var it defaults to false... Read the wiki? https://community.bistudio.com/wiki/getVariable -
[Tutorial] Zipties Revised [Fully Working, With Gag and Blindfolds]
!TS JORDAN replied to !TS JORDAN's topic in 4.x
Change the colorCorrection -
[Tutorial] Zipties Revised [Fully Working, With Gag and Blindfolds]
!TS JORDAN replied to !TS JORDAN's topic in 4.x
There is a fix, its the addAction not working to well, I think its one of my comments on page 3 or 4? I set a variable, just have a quick look -
[Tutorial] Zipties Revised [Fully Working, With Gag and Blindfolds]
!TS JORDAN replied to !TS JORDAN's topic in 4.x
What code are you using to exec the the script? If so just pasting it at the bottom of the uniteb script should work.... -
Your mission seems fine just ignore the error and try it
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Now paste your mission.sqm now paste your mission.sqm
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Its the double "" you just have to minus one from each side.
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paste your life init file please
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Yea
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have you placed the box down ? if so make sure it is called fed_bank_1
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Its the dialogs, they are all attached to the desc, go the the dialog > federalreserve.hpp and look for the missing }
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[Tutorial] Zipties Revised [Fully Working, With Gag and Blindfolds]
!TS JORDAN replied to !TS JORDAN's topic in 4.x
hmm is it a script that makes the color thing there? If so just run the script at the end of the un blindfold script -
[Tutorial] Zipties Revised [Fully Working, With Gag and Blindfolds]
!TS JORDAN replied to !TS JORDAN's topic in 4.x
Try changing core > function > fn_pullOutVeh to this : /* File: fn_pullOutVeh.sqf Author: Bryan "Tonic" Boardwine Description: */ if (pisNull objectParent player) exitWith {}; if (player getVariable "restrained") then { detach player; player setVariable ["Escorting",false,true]; player setVariable ["transporting",false,true]; life_disable_getOut = false; player action ["Eject", vehicle player]; titleText[localize "STR_NOTF_PulledOut","PLAIN"]; titleFadeOut 4; life_disable_getIn = true; } else { if (player getVariable "tied") then { detach player; player setVariable ["Escorting",false,true]; player setVariable ["transporting",false,true]; life_disable_getOut = false; player action ["Eject", vehicle player]; titleText[localize "STR_NOTF_PulledOut","PLAIN"]; titleFadeOut 4; life_disable_getIn = true; } else { player action ["Eject", vehicle player]; titleText[localize "STR_NOTF_PulledOut","PLAIN"]; titleFadeOut 4; }; }; -
The script may be outdated now.
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[Tutorial] Zipties Revised [Fully Working, With Gag and Blindfolds]
!TS JORDAN replied to !TS JORDAN's topic in 4.x
Have you installed the other ziptie script? PM Me. -
[Tutorial] Zipties Revised [Fully Working, With Gag and Blindfolds]
!TS JORDAN replied to !TS JORDAN's topic in 4.x
As far as I can see all the errors and fixes are only for certain people, so updating the main post would be unnecessary. In addition reading through all the pages I cannot find any "fixes" that are shouting out to me, it is mostly just people sending me files back and fourth. What is your problem? Maybe I can help in a 1 on 1 way. -
Nahh, dont fix something that aint broke
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@immortalchaos Please just read previous comments next time, someone may of asked the same question :))
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It will still work... the other case 24 just checks for the shift input...
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[Tutorial] Zipties Revised [Fully Working, With Gag and Blindfolds]
!TS JORDAN replied to !TS JORDAN's topic in 4.x
I'll do it when i get home -
Doesn't matter if he used it in his, he didn't make it... Pretty sure he isn't an ALRP dev bro... A highly popular multi server community... Just if you did make it fair play but it legit says ALRPIndicatorSystem...
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Is this stolen from ArmA Life RP?
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[Tutorial] Zipties Revised [Fully Working, With Gag and Blindfolds]
!TS JORDAN replied to !TS JORDAN's topic in 4.x
Just read through the comments every bug has a fix, if you find another ill fix it -
Here: class Federal_Safe { idd = 3500; name = "Federal_Safe"; movingEnable = 0; enableSimulation = 1; class controlsBackground { class RscTitleBackground: Life_RscText { colorBackground[] = {218,196,13,0.5}; idc = -1; x = 0.1; y = 0.2; w = 0.33; h = (1 / 25); }; class RscBackground: Life_RscText { colorBackground[] = {0, 0, 0, 0.7}; idc = -1; x = 0.1; y = 0.2 + (11 / 250); w = 0.33; h = 0.7 - (22 / 250); }; class RscTitleText: Life_RscTitle { colorBackground[] = {0, 0, 0, 0}; idc = 3501; text = ""; x = 0.1; y = 0.2; w = 0.33; h = (1 / 25); }; class VehicleWeight : RscTitleText { idc = 3504; style = 1; text = ""; }; class RscTrunkText: Life_RscText { idc = -1; colorBackground[] = {218,196,13,0.5}; text = "$STR_Trunk_TInventory"; sizeEx = 0.04; x = 0.11; y = 0.25; w = 0.3; h = 0.04; }; }; class Controls { class TrunkGear: Life_RscListBox { idc = 3502; text = ""; sizeEx = 0.030; x = 0.11; y = 0.29; w = 0.3; h = 0.42; }; class TrunkEdit: Life_RscEdit { idc = 3505; text = "1"; sizeEx = 0.030; x = 0.11; y = 0.72; w = 0.3; h = 0.03; }; class TakeItem: Life_RscButtonMenu { idc = -1; text = "$STR_Trunk_Take"; colorBackground[] = {218,196,13,0.5}; onButtonClick = "[] call life_fnc_safeTake;"; x = 0.19; y = 0.78; w = (6.25 / 40); h = (1 / 25); }; class ButtonClose: Life_RscButtonMenu { idc = -1; //shortcuts[] = {0x00050000 + 2}; text = "$STR_Global_Close"; onButtonClick = "closeDialog 0;"; x = 0.1; y = 0.9 - (1 / 25); w = (6.25 / 40); h = (1 / 25); }; }; }: class Federal_Safe_1 { idd = 6666; name = "Federal_Safe_1"; movingEnable = 0; enableSimulation = 1; class controlsBackground { class RscTitleBackground: Life_RscText { colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"}; idc = -1; x = 0.1; y = 0.2; w = 0.33; h = (1 / 25); }; class RscBackground: Life_RscText { colorBackground[] = {0, 0, 0, 0.7}; idc = -1; x = 0.1; y = 0.2 + (11 / 250); w = 0.33; h = 0.7 - (22 / 250); }; class RscTitleText: Life_RscTitle { colorBackground[] = {0, 0, 0, 0}; idc = 3501; text = ""; x = 0.1; y = 0.2; w = 0.33; h = (1 / 25); }; class VehicleWeight : RscTitleText { idc = 3504; style = 1; text = ""; }; class RscTrunkText: Life_RscText { idc = -1; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = "$STR_Trunk_TInventory"; sizeEx = 0.04; x = 0.11; y = 0.25; w = 0.3; h = 0.04; }; }; class Controls { class TrunkGear: Life_RscListBox { idc = 6669; text = ""; sizeEx = 0.030; x = 0.11; y = 0.29; w = 0.3; h = 0.42; }; class TrunkEdit: Life_RscEdit { idc = 6662; text = "1"; sizeEx = 0.030; x = 0.11; y = 0.72; w = 0.3; h = 0.03; }; class TakeItem: Life_RscButtonMenu { idc = -1; text = "$STR_Trunk_Take"; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; onButtonClick = "[] call life_fnc_safeTakeBank;"; x = 0.19; y = 0.78; w = (6.25 / 40); h = (1 / 25); }; class ButtonClose: Life_RscButtonMenu { idc = -1; //shortcuts[] = {0x00050000 + 2}; text = "$STR_Global_Close"; onButtonClick = "closeDialog 0;"; x = 0.1; y = 0.9 - (1 / 25); w = (6.25 / 40); h = (1 / 25); }; }; };