Jump to content

!TS JORDAN

Members
  • Content Count

    317
  • Joined

  • Last visited

  • Days Won

    10

!TS JORDAN last won the day on October 20

!TS JORDAN had the most liked content!

Community Reputation

53 Excellent

About !TS JORDAN

  • Rank
    Accomplished Member

Recent Profile Visitors

1,811 profile views
  1. It doesn't matter too much because if they are not created when I fetch the var it defaults to false... Read the wiki? https://community.bistudio.com/wiki/getVariable
  2. There is a fix, its the addAction not working to well, I think its one of my comments on page 3 or 4? I set a variable, just have a quick look
  3. What code are you using to exec the the script? If so just pasting it at the bottom of the uniteb script should work....
  4. Your mission seems fine just ignore the error and try it
  5. Now paste your mission.sqm now paste your mission.sqm
  6. Its the double "" you just have to minus one from each side.
  7. paste your life init file please
  8. have you placed the box down ? if so make sure it is called fed_bank_1
  9. Its the dialogs, they are all attached to the desc, go the the dialog > federalreserve.hpp and look for the missing }
  10. hmm is it a script that makes the color thing there? If so just run the script at the end of the un blindfold script
  11. Try changing core > function > fn_pullOutVeh to this : /* File: fn_pullOutVeh.sqf Author: Bryan "Tonic" Boardwine Description: */ if (pisNull objectParent player) exitWith {}; if (player getVariable "restrained") then { detach player; player setVariable ["Escorting",false,true]; player setVariable ["transporting",false,true]; life_disable_getOut = false; player action ["Eject", vehicle player]; titleText[localize "STR_NOTF_PulledOut","PLAIN"]; titleFadeOut 4; life_disable_getIn = true; } else { if (player getVariable "tied") then { detach player; player setVariable ["Escorting",false,true]; player setVariable ["transporting",false,true]; life_disable_getOut = false; player action ["Eject", vehicle player]; titleText[localize "STR_NOTF_PulledOut","PLAIN"]; titleFadeOut 4; life_disable_getIn = true; } else { player action ["Eject", vehicle player]; titleText[localize "STR_NOTF_PulledOut","PLAIN"]; titleFadeOut 4; }; };
  12. The script may be outdated now.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.