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!TS JORDAN last won the day on December 2 2019

!TS JORDAN had the most liked content!

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  1. It doesn't matter too much because if they are not created when I fetch the var it defaults to false... Read the wiki? https://community.bistudio.com/wiki/getVariable
  2. There is a fix, its the addAction not working to well, I think its one of my comments on page 3 or 4? I set a variable, just have a quick look
  3. What code are you using to exec the the script? If so just pasting it at the bottom of the uniteb script should work....
  4. Your mission seems fine just ignore the error and try it
  5. Now paste your mission.sqm now paste your mission.sqm
  6. Its the double "" you just have to minus one from each side.
  7. paste your life init file please
  8. have you placed the box down ? if so make sure it is called fed_bank_1
  9. Its the dialogs, they are all attached to the desc, go the the dialog > federalreserve.hpp and look for the missing }
  10. hmm is it a script that makes the color thing there? If so just run the script at the end of the un blindfold script
  11. Try changing core > function > fn_pullOutVeh to this : /* File: fn_pullOutVeh.sqf Author: Bryan "Tonic" Boardwine Description: */ if (pisNull objectParent player) exitWith {}; if (player getVariable "restrained") then { detach player; player setVariable ["Escorting",false,true]; player setVariable ["transporting",false,true]; life_disable_getOut = false; player action ["Eject", vehicle player]; titleText[localize "STR_NOTF_PulledOut","PLAIN"]; titleFadeOut 4; life_disable_getIn = true; } else { if (player getVariable "tied") then { det
  12. The script may be outdated now.
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