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  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

!TS JORDAN

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About !TS JORDAN

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  1. Have you installed the other ziptie script? PM Me.
  2. As far as I can see all the errors and fixes are only for certain people, so updating the main post would be unnecessary. In addition reading through all the pages I cannot find any "fixes" that are shouting out to me, it is mostly just people sending me files back and fourth. What is your problem? Maybe I can help in a 1 on 1 way.
  3. Nahh, dont fix something that aint broke
  4. @immortalchaos Please just read previous comments next time, someone may of asked the same question :))
  5. It will still work... the other case 24 just checks for the shift input...
  6. I'll do it when i get home
  7. Doesn't matter if he used it in his, he didn't make it... Pretty sure he isn't an ALRP dev bro... A highly popular multi server community... Just if you did make it fair play but it legit says ALRPIndicatorSystem...
  8. Is this stolen from ArmA Life RP?
  9. Just read through the comments every bug has a fix, if you find another ill fix it
  10. Here: class Federal_Safe { idd = 3500; name = "Federal_Safe"; movingEnable = 0; enableSimulation = 1; class controlsBackground { class RscTitleBackground: Life_RscText { colorBackground[] = {218,196,13,0.5}; idc = -1; x = 0.1; y = 0.2; w = 0.33; h = (1 / 25); }; class RscBackground: Life_RscText { colorBackground[] = {0, 0, 0, 0.7}; idc = -1; x = 0.1; y = 0.2 + (11 / 250); w = 0.33; h = 0.7 - (22 / 250); }; class RscTitleText: Life_RscTitle { colorBackground[] = {0, 0, 0, 0}; idc = 3501; text = ""; x = 0.1; y = 0.2; w = 0.33; h = (1 / 25); }; class VehicleWeight : RscTitleText { idc = 3504; style = 1; text = ""; }; class RscTrunkText: Life_RscText { idc = -1; colorBackground[] = {218,196,13,0.5}; text = "$STR_Trunk_TInventory"; sizeEx = 0.04; x = 0.11; y = 0.25; w = 0.3; h = 0.04; }; }; class Controls { class TrunkGear: Life_RscListBox { idc = 3502; text = ""; sizeEx = 0.030; x = 0.11; y = 0.29; w = 0.3; h = 0.42; }; class TrunkEdit: Life_RscEdit { idc = 3505; text = "1"; sizeEx = 0.030; x = 0.11; y = 0.72; w = 0.3; h = 0.03; }; class TakeItem: Life_RscButtonMenu { idc = -1; text = "$STR_Trunk_Take"; colorBackground[] = {218,196,13,0.5}; onButtonClick = "[] call life_fnc_safeTake;"; x = 0.19; y = 0.78; w = (6.25 / 40); h = (1 / 25); }; class ButtonClose: Life_RscButtonMenu { idc = -1; //shortcuts[] = {0x00050000 + 2}; text = "$STR_Global_Close"; onButtonClick = "closeDialog 0;"; x = 0.1; y = 0.9 - (1 / 25); w = (6.25 / 40); h = (1 / 25); }; }; }: class Federal_Safe_1 { idd = 6666; name = "Federal_Safe_1"; movingEnable = 0; enableSimulation = 1; class controlsBackground { class RscTitleBackground: Life_RscText { colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"}; idc = -1; x = 0.1; y = 0.2; w = 0.33; h = (1 / 25); }; class RscBackground: Life_RscText { colorBackground[] = {0, 0, 0, 0.7}; idc = -1; x = 0.1; y = 0.2 + (11 / 250); w = 0.33; h = 0.7 - (22 / 250); }; class RscTitleText: Life_RscTitle { colorBackground[] = {0, 0, 0, 0}; idc = 3501; text = ""; x = 0.1; y = 0.2; w = 0.33; h = (1 / 25); }; class VehicleWeight : RscTitleText { idc = 3504; style = 1; text = ""; }; class RscTrunkText: Life_RscText { idc = -1; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; text = "$STR_Trunk_TInventory"; sizeEx = 0.04; x = 0.11; y = 0.25; w = 0.3; h = 0.04; }; }; class Controls { class TrunkGear: Life_RscListBox { idc = 6669; text = ""; sizeEx = 0.030; x = 0.11; y = 0.29; w = 0.3; h = 0.42; }; class TrunkEdit: Life_RscEdit { idc = 6662; text = "1"; sizeEx = 0.030; x = 0.11; y = 0.72; w = 0.3; h = 0.03; }; class TakeItem: Life_RscButtonMenu { idc = -1; text = "$STR_Trunk_Take"; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; onButtonClick = "[] call life_fnc_safeTakeBank;"; x = 0.19; y = 0.78; w = (6.25 / 40); h = (1 / 25); }; class ButtonClose: Life_RscButtonMenu { idc = -1; //shortcuts[] = {0x00050000 + 2}; text = "$STR_Global_Close"; onButtonClick = "closeDialog 0;"; x = 0.1; y = 0.9 - (1 / 25); w = (6.25 / 40); h = (1 / 25); }; }; };
  11. Show me your dialog > pinteraction.hpp It says in the tut if you dont have the buttons you need to add them
  12. Hmm, okay, take a look at the unrestrain files, i dont think i added a block for the function? It is in your core > functions > actionKeyHandler
  13. Can you post two files for me? core > actions > pulloutAction and core > functions > pulloutVeh
  14. I am having a look at the unrestrained file and well it is coded to allow cops to unrestrain anyone...
  15. What? That makes no sense to me... Oh RIP @[IL] KingCrazyHunter @Mr Ganja I doubled up the if statement try this : /* File: fn_restrainAction.sqf Description: Retrains the target. */ private["_unit"]; _unit = cursorTarget; if(life_inv_zipties < 1) exitWith { hintSilent "You need to buy zipties from the market to do this.."; }; if((life_action_inUse) || (player getVariable ["tied", false]) || (player getVariable ["restrained", false])) exitWith { hintSilent "You can not do that."; }; if !(_unit getVariable ["knocked",false]) exitWith { hintSilent "Your target has to surrender or be knocked outfirst!"; }; if(isNull _unit) exitWith {}; //Not valid if((_unit getVariable ["tied", false])) exitWith {}; if(player == _unit) exitWith {}; if(!isPlayer _unit) exitWith {}; //Broadcast! life_inv_zipties = life_inv_zipties - 1; life_action_inUse = true; hintSilent "Restraining!"; [_unit,"zipties"] remoteExec ["life_fnc_say3D",RANY]; _randycunt = 3; _num = 1; _myposy = getPos player; while {_randycunt > _num} do { _randycunt = _randycunt - 1; player playMove "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon"; waitUntil{animationState player != "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";}; sleep 1; }; _unit setVariable["tied", true, true]; [player] remoteExecCall ["life_fnc_tieing", _unit]; life_action_inUse = false;