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  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

TaskForceTactical

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About TaskForceTactical

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  1. Giving Keys To A Vehicle That Spawns From Objectives

    this is the entire script >>>
  2. Giving Keys To A Vehicle That Spawns From Objectives

    not added to database no
  3. Giving Keys To A Vehicle That Spawns From Objectives

    erm let me check
  4. Giving Keys To A Vehicle That Spawns From Objectives

    not from what i saw but it says i own the vehicle and when a cop impounds it, it says "B Bailey your prowler is being impounded by the police" but it doesnt go into garage
  5. Giving Keys To A Vehicle That Spawns From Objectives

    Ahh ok it spawns but i dont get keys
  6. Giving Keys To A Vehicle That Spawns From Objectives

    doesnt spawn the vehicle at all heres the script (Weapons array has not effect but i just left it in for reference on my next script)
  7. Giving Keys To A Vehicle That Spawns From Objectives

    ok sorry for delayed reply lol testing now
  8. Giving Keys To A Vehicle That Spawns From Objectives

    how would i make it so the first poerson to get in the vehicle has keys then? sorry but im really new to scripting so im not to sure
  9. Giving Keys To A Vehicle That Spawns From Objectives

    Update 2: works on local server not multiplayer
  10. Giving Keys To A Vehicle That Spawns From Objectives

    Hey, so extremely delayed update but i got it to give keys using this > but it does not give the player ownership and he cannot store it in garage so i tried this to no avail > any ideas on why it wont work?
  11. Giving Keys To A Vehicle That Spawns From Objectives

    oh right i will let him know that thanks!
  12. Giving Keys To A Vehicle That Spawns From Objectives

    yeh it works fine but just doesnt give keys vehicle spawns etc but my issue is being resolved by someone thank you for your help!
  13. Giving Keys To A Vehicle That Spawns From Objectives

    ok just tested and it doesnt work i dont know what im doing wrong here my script : #include "../../script_macros.hpp" /* Author: GetSomePanda / Panda SteamID: 76561198145366418 File Name: fn_handleBlastingCharge.sqf Information: Nothing really special, just handles the fed explosion over the server so if the client who place the charge logs out it still blows up. */ private ["_bomb","_time","_vehiclearray","_marker","_dir"]; _time = time + (1 * 30); waitUntil{(round(_time - time) < 1)}; sleep 0.9; if (!(fed_bank2 getVariable["chargeplaced",false])) exitWith {}; _bomb = "Bo_GBU12_LGB_MI10" createVehicle [getPosATL fed_bank2 select 0, getPosATL fed_bank2 select 1, (getPosATL fed_bank2 select 2)+0.5]; fed_bank2 setVariable ["chargeplaced",false,true]; fed_bank2 setVariable ["safe_open",true,true]; fed_bank2 setVariable ["locked",false,true]; _marker = getMarkerPos "reserve_air_1"; _dir = markerDir "reserve_air_1"; _vehiclearray = [ "B_Heli_Light_01_F", "B_Heli_Transport_01_F", "B_Heli_Light_01_armed_F", "CUP_B_UH1Y_GUNSHIP_USMC", "CUP_B_AH1Z_USMC", "CUP_B_AV8B_AGM_USMC" ]; resVeh = (_vehiclearray call BIS_fnc_selectRandom) createVehicle _marker; resVeh setDir _dir; resVeh setPos _marker; resVeh setVectorUp (surfaceNormal _marker); resVeh = vehicle player; WaitUntil {! IsNil "resVeh"};resVeh allowDamage false;resVeh allowDamage true;[resVeh, "trunk_in_use", false, true] remoteExec ["TON_fnc_setObjVar", 2];[resVeh, "vehicle_info_owners", [[getPlayerUID player, profileName]], true] remoteExec ["TON_fnc_setObjVar", 2];resVeh disableTIEquipment true;Life_vehicles pushBack resVeh;[GetPlayerUID player, playerSide, resVeh, 1] remoteExec ["TON_fnc_keyManagement", 2];[(GetPlayerUID player), playerSide, resVeh, 0] remoteExec ["TON_fnc_vehicleCreate", 2]; clearWeaponCargoGlobal resVeh; clearMagazineCargoGlobal resVeh; clearItemCargoGlobal resVeh; clearBackpackCargoGlobal resVeh;
  14. Giving Keys To A Vehicle That Spawns From Objectives

    ok thanks just doing all pbo stuff now haha takes to long =[
  15. Giving Keys To A Vehicle That Spawns From Objectives

    Thanks everyone for the help trying it now, Also pril i have tried everything with your given command and i just havnt been able to see whats wrong with it