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  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

TaskForceTactical

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About TaskForceTactical

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  1. NATO Weapon Reserve [Robbable Place Like Fed For Weapons/Vehicles]

    Good point I just said cargo box because I used a modded one I forgot it doesn't have inventory
  2. NATO Weapon Reserve [Robbable Place Like Fed For Weapons/Vehicles]

    Really ? The one I posted is directly from my mission works for me [in fact I was silly and got it from the Sam apologies will update post]
  3. NATO Weapon Reserve [Robbable Place Like Fed For Weapons/Vehicles]

    Yeh what Leander said
  4. NATO Weapon Reserve [Robbable Place Like Fed For Weapons/Vehicles]

    No problem dude sorry i couldn't get what you wanted
  5. NATO Weapon Reserve [Robbable Place Like Fed For Weapons/Vehicles]

    the only thing i can think of is this but this would check if theres a certain amount of civs online and that the player has a rebel license, the only way i could think of doing it is if the rebels were OPFOR but im relatively new to scripting but im sure someone else could give you an answer. If you did want to do the way i mentioned above this is how. First replace the line in fn_codeCracker.sqf if (west countSide playableUnits < (LIFE_SETTINGS(getNumber,"minimum_cops"))) exitWith { To this if (civ countSide playableUnits < (LIFE_SETTINGS(getNumber,"minimum_rebels")) license_civ_rebel) exitWith { and then in config_master.hpp under the minimum_cops line, add this minimum_rebels = 5; //Amount of civs with rebel licenses needed to rob the whatever your calling it... but without rebels being OPFOR i dont know how it is done sorry i couldn't help
  6. NATO Weapon Reserve [Robbable Place Like Fed For Weapons/Vehicles]

    So there has to be a certain amount of people on with a rebel license to rob it? or the player only needs a rebel license to rob it?
  7. NATO Weapon Reserve [Robbable Place Like Fed For Weapons/Vehicles]

    What do you mean? "the count"?
  8. NATO Weapon Reserve [Robbable Place Like Fed For Weapons/Vehicles]

    Oops haha
  9. Hello everyone, I made this script not long ago for my server but it didn't go anywhere arma is feeling like a dead game for me so I'm releasing most of the scripts I made! ok so first things first, Author: TaskForceTactical Difficulty: Copy & Paste Couldn't have done this without Pril he helped me learn to script and also helped with any errors I had Create a file in Mission\Core\Civilian\ called "fn_demoChargeTimerBank.sqf" and paste this into it! #include "..\..\script_macros.hpp" /* File: fn_demoChargeTimerBank.sqf Author: TaskForceTactical Description: Starts the timer and handles spawning of vehicles/weapons for NATO Ground Vehicles/Armory */ private ["_uiDisp","_time","_timer","_spawnVehicle","_vehicleArray","_vehicleDir","_vehicleSpawn","_var"]; disableSerialization; "lifeTimer" cutRsc ["life_timer","PLAIN"]; _uiDisp = uiNamespace getVariable "life_timer"; _timer = _uiDisp displayCtrl 38301; _time = time + (1 * 5); for "_i" from 0 to 1 step 0 do { if (isNull _uiDisp) then { "lifeTimer" cutRsc ["life_timer","PLAIN"]; _uiDisp = uiNamespace getVariable "life_timer"; _timer = _uiDisp displayCtrl 38301; }; if (round(_time - time) < 1) exitWith {}; if (!(fed_bank1 getVariable ["chargeplaced",false])) exitWith {}; _timer ctrlSetText format ["NATO Reserve: %1",[(_time - time),"MM:SS.MS"] call BIS_fnc_secondsToString]; sleep 0.08; }; "lifeTimer" cutText["","PLAIN"]; if (!(fed_bank1 getVariable["chargeplaced",false])) exitWith {}; fed_bank1 setVariable ["chargeplaced",false,true]; fed_bank1 setVariable ["safe_open",true,true]; fed_bank1 setVariable ["locked",false,true]; [true,"relicArmory",1] call life_fnc_handleInv; _vehicleSpawn = getMarkerPos "reserve_car_1"; _vehicleDir = markerDir "reserve_car_1"; _vehicleArray = [ "B_T_MBT_01_TUSK_F", "B_MRAP_01_hmg_F", "B_LSV_01_armed_F", "B_MRAP_01_gmg_F", "CUP_B_Dingo_CZ_Des", "CUP_B_Dingo_GL_CZ_Des" ]; _spawnVehicle = (_vehicleArray call BIS_fnc_selectRandom) createVehicle _vehicleSpawn; _spawnVehicle setDir _vehicleDir; _spawnVehicle setPos _vehicleSpawn; _spawnVehicle setVectorUp (surfaceNormal _vehicleSpawn); life_vehicles pushBack _spawnVehicle; [_spawnVehicle,"trunk_in_use",false,true] remoteExecCall ["TON_fnc_setObjVar",2]; [_spawnVehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true] remoteExecCall ["TON_fnc_setObjVar",2]; life_vehicles pushBack _spawnVehicle; [getPlayerUID player,playerSide,_spawnVehicle ,1] remoteExecCall ["TON_fnc_keyManagement",2]; [(getPlayerUID player),playerSide,_spawnVehicle ,0] remoteExecCall ["TON_fnc_vehicleCreate",0]; sleep 0.8; clearWeaponCargoGlobal _spawnVehicle; clearMagazineCargoGlobal _spawnVehicle; clearItemCargoGlobal _spawnVehicle; clearBackpackCargoGlobal _spawnVehicle; _var=floor(random 6); if (_var==0) then {fed_bank1 addWeaponCargoGlobal ["CUP_arifle_M4A1_camo", 2]; fed_bank1 addWeaponCargoGlobal ["CUP_arifle_Mk16_CQC", 1]; fed_bank1 addWeaponCargoGlobal ["CUP_arifle_XM8_Carbine_FG", 1]; fed_bank1 addWeaponCargoGlobal ["CUP_arifle_FNFAL", 1]; fed_bank1 addMagazineCargoGlobal ["CUP_30Rnd_556x45_Stanag", 20]; fed_bank1 addMagazineCargoGlobal ["CUP_20Rnd_762x51_FNFAL_M", 20];}; if (_var==1) then {fed_bank1 addWeaponCargoGlobal ["launch_Titan_F", 1]; fed_bank1 addMagazineCargoGlobal ["Titan_AA", 4]; fed_bank1 addWeaponCargoGlobal ["CUP_arifle_FNFAL_railed", 1]; fed_bank1 addWeaponCargoGlobal ["CUP_arifle_L85A2", 1]; fed_bank1 addMagazineCargoGlobal ["CUP_30Rnd_556x45_Stanag", 20]; fed_bank1 addMagazineCargoGlobal ["CUP_20Rnd_762x51_FNFAL_M", 20];}; if (_var==2) then {fed_bank1 addWeaponCargoGlobal ["CUP_lmg_Mk48_des", 2]; fed_bank1 addWeaponCargoGlobal ["CUP_launch_M136", 2]; fed_bank1 addWeaponCargoGlobal ["CUP_arifle_CZ805_B", 2]; fed_bank1 addWeaponCargoGlobal ["CUP_srifle_L129A1_HG", 1]; fed_bank1 addMagazineCargoGlobal ["CUP_20Rnd_762x51_CZ805B", 20]; fed_bank1 addMagazineCargoGlobal ["CUP_M136_M", 6]; fed_bank1 addMagazineCargoGlobal ["CUP_20Rnd_762x51_L129_M", 20]; fed_bank1 addMagazineCargoGlobal ["CUP_100Rnd_TE4_LRT4_White_Tracer_762x51_Belt_M", 6]; fed_bank1 addMagazineCargoGlobal ["CUP_20Rnd_762x51_L129_M", 20];}; if (_var==3) then {fed_bank1 addWeaponCargoGlobal ["HandGrenade_Stone", 15]; fed_bank1 addWeaponCargoGlobal ["CUP_srifle_SVD_des_ghillie_pso", 2]; fed_bank1 addWeaponCargoGlobal ["CUP_srifle_AWM_des", 2]; fed_bank1 addWeaponCargoGlobal ["CUP_srifle_M107_Base", 1]; fed_bank1 addWeaponCargoGlobal ["srifle_DMR_02_F", 1]; fed_bank1 addMagazineCargoGlobal ["CUP_10Rnd_762x54_SVD_M", 15]; fed_bank1 addMagazineCargoGlobal ["10Rnd_338_Mag", 10]; fed_bank1 addMagazineCargoGlobal ["CUP_10Rnd_127x99_m107", 10]; fed_bank1 addMagazineCargoGlobal ["CUP_5Rnd_86x70_L115A1", 10];}; if (_var==4) then {fed_bank1 addWeaponCargoGlobal ["srifle_GM6_F", 2]; fed_bank1 addWeaponCargoGlobal ["optic_LRPS", 2]; fed_bank1 addMagazineCargoGlobal ["5Rnd_127x108_APDS_Mag", 10]; fed_bank1 addMagazineCargoGlobal ["5Rnd_127x108", 10];}; if (_var==5) then {fed_bank1 addWeaponCargoGlobal ["SatchelCharge_Remote_Mag", 10]; fed_bank1 addWeaponCargoGlobal ["ClaymoreDirectionalMine_Remote_Mag", 5]; fed_bank1 addWeaponCargoGlobal ["muzzle_snds_H", 1]; fed_bank1 addWeaponCargoGlobal ["muzzle_snds_acp", 1];}; sleep 3; [0] call SOCK_fnc_updatePartial; sleep 300; fed_bank1 setVariable ["locked",true,true]; Then add in the "Functions.hpp" file underneath Civilian class demoChargeTimerBank {}; Now, make a new file inside of Core\Items\ called fn_codeCracker.sqf and paste this into it: #include "..\..\script_macros.hpp" /* File: fn_codeCracker.sqf Author: TaskForceTactical Description: Code Cracker for the vault of vehicles reserve */ private ["_vault","_handle"]; _vault = param [0,ObjNull,[ObjNull]]; if (isNull _vault) exitWith {}; //Bad object if (typeOf _vault != "Land_CargoBox_V1_F") exitWith {hint localize "STR_ISTR_Blast_VaultOnly"}; if (_vault getVariable ["chargeplaced",false]) exitWith {hint localize "STR_ISTR_Blast_AlreadyPlaced"}; if (_vault getVariable ["safe_open",false]) exitWith {hint localize "STR_ISTR_Blast_AlreadyOpen"}; if (west countSide playableUnits < (LIFE_SETTINGS(getNumber,"minimum_cops"))) exitWith { hint format [localize "STR_Civ_NotEnoughCops",(LIFE_SETTINGS(getNumber,"minimum_cops"))]; }; private _vaultHouse = [[["Altis", "Land_Research_HQ_F"], ["Tanoa", "Land_Medevac_house_V1_F"]]] call TON_fnc_terrainSort; private _altisArray = [16019.5,16952.9,0]; private _takistanArray = [4769.027,10458.156,1.361]; private _tanoaArray = [11074.2,11501.5,0.00137329]; private _pos = [[["Takistan", _takistanArray], ["Tanoa", _tanoaArray]]] call TON_fnc_terrainSort; if (!([false,"codeCracker",1] call life_fnc_handleInv)) exitWith {}; //Error? _vault setVariable ["chargeplaced",true,true]; [5,"<t size='1.2'><t color='#FF0000'>NATO Armory/Vehicles Reserve</t></t><br/><br/><t size='1'>!!!!!!!The NATO Armory And Vehicles Reserve is currently undergoing a robbery!!!!!!!</t>"] remoteExec ["life_fnc_broadcast",0]; [2,"!!!!!!!THE NATO ARMORY AND VEHICLES RESERVE IS BEING ROBBED!!!!!!!"] remoteExec ["life_fnc_broadcast",0]; [] remoteExec ["life_fnc_demoChargeTimerBank",[opfor,player]]; Now, inside of the file core\pmenu\fn_useItem.sqf add this: case (_item isEqualTo "codeCracker"): { player reveal fed_bank1; (group player) reveal fed_bank1; [cursorObject] spawn life_fnc_codeCracker; closeDialog 0; }; Now, inside of the editor add a Cargo Box Net and call fed_bank1, [NOTE: The buildings this is placed in will not lock without some editing] inside of the cargo boxes init add this this addAction[localize"STR_MAR_Fix_Vault",life_fnc_safeFix,"",0,false,false,"",' playerSide isEqualTo west && {_target getVariable ["safe_open",false]} ' ]; Thats it i believe, although, you will have to replace the classnames of the vehicle/weapons it spawns if i missed anything let me know and ill update it
  10. Afflicted RP Takistan Life

    Hey, sorry but the images wont format as they do while im making the post looks super clunky now!
  11. Afflicted RP Takistan Life

    Hello everybody, welcome to Afflicted Gaming Takistan Life, as of recent Takistan fell off the radar of life mods as it was all the same thing we, however, bring something fresh, unique and worked on with pride and joy to the table. Afflicted Gaming Takistan Life is about a new experience we have a highly in-depth leveling system (Courtesy of Maverick) as shown below along with multiple other things that are completely custom and scripted by us, we as a community value the player, that is why we are here and as such every and any suggestions are carefully looked at and a vote is cast to see if it is wanted, the players opinion matters to us so suggestions go a very long way. A few of our features are as follows! -In-depth leveling system -Airdrops -An in-game progression system (You must work your way through the tiers of being a criminal, rob the bank and use the fruits of your labor to craft the next tier of tools and so on) -Multiple things to rob such as the highly unique NATO Reserves, dependent on which one you rob you will get different equipment, rob the armory and vehicles reserve to get NATO Weaponry and vehicles or the NATO Air Reserve to get hinds etc -Want to do drug runs or carry illegal items to the main city? well, you had better think of a plan to get through the border! smuggle someone in the trunk of your car or jump it in style! -Loot "No Mans Land" for vehicle components counterfeit cash or weapons but, be careful as you may find yourself being shot at in the process! -If you want higher tier weaponry you must advance in the progression system to get access to the "Highly Illegal Zone" where RDM Rules don't apply but you are able to buy the best equipment at such a place! -Multiple stages of convoys are on this server, the Takistan Bank Transport, NATO Weapons Convoy and last but certainly not least the NATO Ruthenium Transport, a rare material used for crafting the pneumatic drill for robbing the air reserve! -Split province, The northern side of the border is controlled by NATO Forces and where most of the civilian population live in peace until the rebels attack & the south side, rebel-controlled lands with no law or order, NATO will sometimes carry out co-coordinated attack on the south to ensure the northern population are not in peril -Viper, the special forces of the rebel side of things, they have access to enhanced prototype equipment and weaponry and are accessible by respected people in the community, when someone receives enough +1's on the forums they are granted access to the Viper HQ, NATO Will sometimes attack Viper headquarters and vice versa making it an on-going conflict between the 2 sides -Vehicle customization pimp your ride! choose your color, add nitro or other things soon to come! (Courtesy of maverick) Soon To Come -Armed Patrol, an armed orca fitted with a 6.5 Gatling gun will loiter around a town on the east most side of the map firing at any civilians within 100m of it however successfully shoot down the menace and claim your reward -Your suggestions! That is just a few of many many features on the server, there are also some screenshots below you may want to look at! Media For the full gallery click here! For the website click here! For the forums click here! For the installation tutorial click here! Thank you for reading this thread, we have put blood sweat and tears into making this a reality, I hope to see some of you in-game -Regards Brandon (TaskForceTactical)
  12. PublicVariable Restriction #0

    That's very strange i couldn't see anything in the log though.
  13. PublicVariable Restriction #0

    Weird im seeing no issue that has anything to do with depositing money and how much money are you talking "A Large amount"
  14. Certain Vehicles Not Showing In Garage

    Fixed issue Solution: In editor on the garage NPCs init it says what vehicles to fetch Eg. life_fnc_garage "Car" changed it to "Tank"
  15. Certain Vehicles Not Showing In Garage

    Ok checked both files here's what I changed fn_storeVehicle.sqf Changed to this: That lets me store it but when I look in garage it's not there it's like the garage only looks for car ship air but idk what script checks