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  • Announcements

    • Rozo

      Donations   09/18/2016

        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.


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  1. [Tutorial] AutoSave Script

    The title of the script you quoted says “combat logging “. That’s what you are talking about. That script should be what you are looking for. You might need to modify it to fit what you need, but that is it.
  2. [Tutorial] Gang Capturable Areas

    I'm pretty sure, yes. There is no test in the options in the editor.
  3. [Tutorial] Seatbelts

    Are you sure you put this in the rite spot? Next, let's go into core/setupActions.sqf, place this at the very bottom to enable for all sides: life_actions pushBack (player addAction["<t color = '#D660D6'>Put on Seatbelt</t>",life_fnc_seatbelt,"",7,false,false,"",' !life_seatbelt && vehicle player != player ']); life_actions pushBack (player addAction["<t color = '#D660D6'>Remove Seatbelt</t>",life_fnc_seatbelt,"",7,false,false,"",' life_seatbelt && vehicle player != player ']); Like ; /* File: fn_setupActions.sqf Author: Description: Master addAction file handler for all client-based actions. */ switch (playerSide) do { case civilian: { //Drop fishing net life_actions = [player addAction[localize "STR_pAct_DropFishingNet",life_fnc_dropFishingNet,"",0,false,false,"",' (surfaceisWater (getPos vehicle player)) && (vehicle player isKindOf "Ship") && life_carryWeight < life_maxWeight && speed (vehicle player) < 2 && speed (vehicle player) > -1 && !life_net_dropped ']]; //Rob person life_actions = life_actions + [player addAction[localize "STR_pAct_RobPerson",life_fnc_robAction,"",0,false,false,"",' !isNull cursorObject && player distance cursorObject < 3.5 && isPlayer cursorObject && animationState cursorObject == "Incapacitated" && !(cursorObject getVariable ["robbed",false]) ']]; //Gang life_actions = life_actions + [player addAction["<t color='#FF0000'>Capture Gang Location</t>",life_fnc_areaCapture,"",0,false,false,"",' ((typeOf cursorTarget) == "Flag_Red_F") ']]; //Seatbelt life_actions pushBack (player addAction["<t color = '#D660D6'>Put on Seatbelt</t>",life_fnc_seatbelt,"",7,false,false,"",' !life_seatbelt && vehicle player != player ']); life_actions pushBack (player addAction["<t color = '#D660D6'>Remove Seatbelt</t>",life_fnc_seatbelt,"",7,false,false,"",' life_seatbelt && vehicle player != player ']); }; };
  4. missionfile\config\Config_vItems.hpp I put the classes together to group things together. The mushrooms are used as a spacer. //THIS IS NOT A SHOP, IT IS JUST THE LIST OF ITEMS THE MARKET PULLS - IT IS IN ALPHABETICAL ORDER class ymarket { name = "STR_Shops_yMarket"; conditions = ""; items[] = { "waterBottle", "coffee", "redgull", "grapeSoda", "mushrooms", "apple", "peach", "donuts", "rabbit", "catshark", "goat", "hen", "mackerel", "mullet", "ornate", "rooster", "salema", "sheep", "tbacon", "tuna", "turtle_soup", "mushrooms", "catshark_raw", "goat_raw", "hen_raw", "mackerel_raw", "mullet_raw", "ornate_raw", "rabbit_raw", "rooster_raw", "salema_raw", "sheep_raw", "tuna_raw", "turtle_raw", "mushrooms", "toolkit", "fuelEmpty", "fuelFull", "pickaxe", "storagesmall", "storagebig", "mushrooms", "blastingcharge", "blindfold", "boltcutter", "defibrillator", "defusekit", "emp", "laptop", "lockpick", "spikeStrip", "zipties", "mushrooms", "rock", "cement", "copper_unrefined", "copper_refined", "iron_unrefined", "iron_refined", "salt_unrefined", "salt_refined", "sand", "glass", "diamond_uncut", "diamond_cut", "ruby_uncut", "ruby_cut", "gold_unrefined", "gold_refined", "goldbar", "oil_unprocessed", "oil_processed", "mushrooms", "cannabis", "marijuana", "cocaine_unprocessed", "cocaine_processed", "heroin_unprocessed", "heroin_processed", "meth_unprocessed", "meth_processed", "plutonium_unrefined", "plutonium_refined", "uranium_unrefined", "uranium_refined" }; }; };
  5. [BASICS] MrKraken's Gas Station Robbery Script

    You have to add an .ogg file of your own for it to find it.
  6. Medic lights

    I know, I was just following up on my post from many months ago. The original framework only allows for one vehicle to have all the medic functions out of the garage. Thanks Also this kind of format; ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F","C_Hatchback_01_sport_F","B_Heli_Light_01_F","B_Heli_Transport_01_F"]
  7. Medic lights

    This does work, just to follow up.
  8. [Tutorial] Gang Capturable Areas

    Read. Look back in this thread, all the way through it. I know I showed how to do it. I figured it out, so it’s not tough.
  9. [Tutorial] Vehicle Insurance

    If you're not running headless client you wont have that. It looks like you have the table added in your database. you just need to go over every little part of the installation again. Some times it takes a couple of times to get it right.
  10. [Tutorial] Vehicle Insurance

    That’s the one I did, so that means anyone can do it. Just add a line in the vehicle table that looks just like it shows in the tutorial. Take a screenshot of your vehicle table.
  11. [Tutorial] Vehicle Insurance

    What database client are you using? Also post in the database section and ask how to add a line to your specific client. Sometimes you just need to keep trying to figure it out until you get it.
  12. [Tutorial] Vehicle Insurance

    Then that seems to be your problem. You need to figure out how to modify your database. Without it it will not work.
  13. [Tutorial] Vehicle Insurance

    Did you modify your database?
  14. Cartel Script

    So you put the drug processing in an area, thats inside a "gang capture able" area. Anything done in that area, the gang that controls it gets money from it. No matter who processes the drugs. Along those lines.