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  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

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  1. So, Whenever you unlock a house you have already bought. it disappears for you and only you. You can run through it like its not there. you cant place any crates because the game states there is no house to place crates into. if you have crates in a house you can access them like usual. The house looks and acts like normal for other players in the game. It was noticed once I updated Battleye filters one time, so I removed them all, and it made no difference. It is a weird bug, so I would see if anyone had any ideas. Thanks
  2. In your Battleye filters createvehicle.log it will tell you if you have not whitelisted the action.
  3. /* Do not change EH_Fired at all! */ _NO_EHF = true; /*true or false */ /* obviously needs to be false if settings below are supposed to be used! */ put this to true in your infiSTAR config This is the script from here https://www.altisliferpg.com/topic/314-universal-safezone-script/#comment-1474
  4. Yes, in your config file for infistar. Change the recoil check to false. You will need to repackage your infistar pbo and restart your server. If you can't figure it out give me 2 hours and I will be home and can give you the exact line. Sorry
  5. The fn_getDPmission.sqf only has 43 lines in it, thats why I posted the whole file.
  6. When you get the delivery mission this is all that appears. If you go to all the delivery points eventually you will deliver the package. So it does work, just does not show the delivery location. I have compared my files with the ones from the github, and they look identical. How can I get the Delivery point to show in game? Here are the files, https://github.com/AsYetUntitled/Framework/blob/master/Altis_Life.Altis/core/actions/fn_getDPMission.sqf Mine, https://pastebin.com/YiW6dd1N https://github.com/AsYetUntitled/Framework/blob/master/Altis_Life.Altis/core/actions/fn_dpFinish.sqf Mine, https://pastebin.com/Qx5LN7Du Client report, https://pastebin.com/hS20z697 Config_Master.hpp https://pastebin.com/8FWDtv0x There were no errors around the time of the client report errors. The server reports are way too long for pastebin. I really do not know where else to look. Your help would be appreciated.
  7. So can anyone come up with a way to include or exclude certain vehicles from being able to be insured? To elaborate, So that armored vehicles can not be insured. Does this line look like a doorway in to set up the classes of vehicles to be included? _vehicleLife = "Default"; //Use Default class if it doesn't exist Its in this, #include "..\..\script_macros.hpp" /* File: fn_insureCar.sqf Author: Guit0x "Lintox" Description: Insure a vehicle from the garage. */ private["_vehicle","_vehicleLife","_vid","_pid","_unit","_multiplier","_price","_purchasePrice","_insurancePrice"]; disableSerialization; if ((lbCurSel 2802) isEqualTo -1) exitWith {hint localize "STR_Global_NoSelection"}; _vehicle = lbData[2802,(lbCurSel 2802)]; _vehicle = (call compile format["%1",_vehicle]) select 0; _vehicleLife = _vehicle; _vid = lbValue [ 2802 , (lbCurSel 2802 )]; _pid = getPlayerUID player; _unit = player; if(isNil "_vehicle") exitWith {hint localize "STR_Garage_Selection_Error"}; if ((time - life_action_delay) < 1.5) exitWith {hint localize "STR_NOTF_ActionDelay";}; if (!isClass (missionConfigFile >> "LifeCfgVehicles" >> _vehicleLife)) then { _vehicleLife = "Default"; //Use Default class if it doesn't exist diag_log format["%1: LifeCfgVehicles class doesn't exist",_vehicle]; }; _price = M_CONFIG(getNumber,"LifeCfgVehicles",_vehicleLife,"price"); switch (playerSide) do { case civilian: { _multiplier = LIFE_SETTINGS(getNumber,"vehicle_insurance_multiplier_CIVILIAN"); _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_CIVILIAN"); }; case west: { _multiplier = LIFE_SETTINGS(getNumber,"vehicle_insurance_multiplier_COP"); _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_COP"); }; case independent: { _multiplier = LIFE_SETTINGS(getNumber,"vehicle_insurance_multiplier_MEDIC"); _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_MEDIC"); }; case east: { _multiplier = LIFE_SETTINGS(getNumber,"vehicle_insurance_multiplier_OPFOR"); _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_OPFOR"); }; }; _insurancePrice = _purchasePrice * _multiplier; if(!(_insurancePrice isEqualType 0) || _insurancePrice < 1) then {_insurancePrice = 500}; if(BANK < _insurancePrice) exitWith {hint format[(localize "STR_GNOTF_NotEnoughMoney"),[_insurancePrice] call life_fnc_numberText];}; if (life_HC_isActive) then { [_vid,_pid,_insurancePrice,player,life_garage_type] remoteExecCall ["HC_fnc_insureCar",HC_Life]; } else { [_vid,_pid,_insurancePrice,player,life_garage_type] remoteExecCall ["TON_fnc_insureCar",RSERV]; }; hint localize "STR_InsuranceApply"; BANK = BANK - _insurancePrice; life_action_delay = time; closeDialog 0; Could I use the classes in Config_Vehicles.hpp to define them? What do you guys think? Thanks.
  8. @STG_SilentF0x This is my missionfile.Altis\core\fn_setupActuons.sqf where is the section to put the lines for the cops? /* File: fn_setupActions.sqf Author: Description: Master addAction file handler for all client-based actions. */ switch (playerSide) do { case civilian: { //Drop fishing net life_actions = [player addAction[localize "STR_pAct_DropFishingNet",life_fnc_dropFishingNet,"",0,false,false,"",' (surfaceisWater (getPos vehicle player)) && (vehicle player isKindOf "Ship") && life_carryWeight < life_maxWeight && speed (vehicle player) < 2 && speed (vehicle player) > -1 && !life_net_dropped ']]; //Rob person life_actions = life_actions + [player addAction[localize "STR_pAct_RobPerson",life_fnc_robAction,"",0,false,false,"",' !isNull cursorObject && player distance cursorObject < 3.5 && isPlayer cursorObject && animationState cursorObject == "Incapacitated" && !(cursorObject getVariable ["robbed",false]) ']]; //Gang life_actions = life_actions + [player addAction["<t color='#FF0000'>Capture Gang Location</t>",life_fnc_areaCapture,"",0,false,false,"",' ((typeOf cursorTarget) == "Flag_Red_F") ']]; //Seatbelt life_actions pushBack (player addAction["<t color = '#D660D6'>Put on Seatbelt</t>",life_fnc_seatbelt,"",7,false,false,"",' !life_seatbelt && vehicle player != player ']); life_actions pushBack (player addAction["<t color = '#D660D6'>Remove Seatbelt</t>",life_fnc_seatbelt,"",7,false,false,"",' life_seatbelt && vehicle player != player ']); }; }; Any help would be appreciated.
  9. So now I find that I can not access the flag pole as a cop. So I am looking at these scripts again. @Rez says to "Step 5 open up fn_setupActuons.sqf and paste the below inside west and civilian" //Gang life_actions = life_actions + [player addAction["<t color='#FF0000'>Capture Gang Location</t>",life_fnc_areaCapture,"",0,false,false,"",' ((typeOf cursorTarget) == "Flag_Red_F") ']]; Now my missionfile.Altis\core\fn_setupActuons.sqf looks like this, /* File: fn_setupActions.sqf Author: Description: Master addAction file handler for all client-based actions. */ switch (playerSide) do { case civilian: { //Drop fishing net life_actions = [player addAction[localize "STR_pAct_DropFishingNet",life_fnc_dropFishingNet,"",0,false,false,"",' (surfaceisWater (getPos vehicle player)) && (vehicle player isKindOf "Ship") && life_carryWeight < life_maxWeight && speed (vehicle player) < 2 && speed (vehicle player) > -1 && !life_net_dropped ']]; //Rob person life_actions = life_actions + [player addAction[localize "STR_pAct_RobPerson",life_fnc_robAction,"",0,false,false,"",' !isNull cursorObject && player distance cursorObject < 3.5 && isPlayer cursorObject && animationState cursorObject == "Incapacitated" && !(cursorObject getVariable ["robbed",false]) ']]; }; }; It needs to look like this when you are done /* File: fn_setupActions.sqf Author: Description: Master addAction file handler for all client-based actions. */ switch (playerSide) do { case civilian: { //Drop fishing net life_actions = [player addAction[localize "STR_pAct_DropFishingNet",life_fnc_dropFishingNet,"",0,false,false,"",' (surfaceisWater (getPos vehicle player)) && (vehicle player isKindOf "Ship") && life_carryWeight < life_maxWeight && speed (vehicle player) < 2 && speed (vehicle player) > -1 && !life_net_dropped ']]; //Rob person life_actions = life_actions + [player addAction[localize "STR_pAct_RobPerson",life_fnc_robAction,"",0,false,false,"",' !isNull cursorObject && player distance cursorObject < 3.5 && isPlayer cursorObject && animationState cursorObject == "Incapacitated" && !(cursorObject getVariable ["robbed",false]) ']]; }; }; //Gang life_actions = life_actions + [player addAction["<t color='#FF0000'>Capture Gang Location</t>",life_fnc_areaCapture,"",0,false,false,"",' ((typeOf cursorTarget) == "Flag_Red_F") ']]; //Seatbelt life_actions pushBack (player addAction["<t color = '#D660D6'>Put on Seatbelt</t>",life_fnc_seatbelt,"",7,false,false,"",' !life_seatbelt && vehicle player != player ']); life_actions pushBack (player addAction["<t color = '#D660D6'>Remove Seatbelt</t>",life_fnc_seatbelt,"",7,false,false,"",' life_seatbelt && vehicle player != player ']); Thanks to @Kieran for pointing this out. I am running v5.0. Thanks.
  10. So my medic lights dont work after my SUV is retrieved from the garage. They do work when you first buy it. SO I searched and found this thread. https://www.altisliferpg.com/topic/1345-medic-lights/#comment-7321 Now I added the vehicles from the "cop" line to the "med" line. This is in the life server. Does this look like it will work? https://pastebin.com/6XQaY3zw Thanks.
  11. This has been my fn_keyHandler.sqf for a month and it has not worked yet. So I have no idea. But thanks. https://pastebin.com/M5Ky2jTv
  12. The player tags I am interested in would be the ones I could call up with a key from a distance of 100m+ if they are in a vehicle or not, for enemy / friendly / gang/ cop identification.
  13. I am not saying I know what I am doing, but I just did this, Now this is my side, but too bad if they have to figure out how to change there settings. Does that work for any one else? Or are you looking for a server wide solution?
  14. @lina In missionfile.Altis\derleon\Scripts_Master.hpp Look for, autosaveInterval = 15; // Automatic saving intervall in minutes default [15] The first 15 is the time in minutes for the auto save interval.
  15. You guys saved me once again! Thanks @IceEagle132 for this tut! It works on v5.0. Just change the language. in missionfile.Altis\derleon\autosave\fn_autoSaveInv.sqf change Deine Daten wurden automatisch gespeichert. Manuelles Speichern für %1 min. gesperrt. to Your data has been saved automatically. Manual storage for %1 min has been blocked. and then look for, Deine Daten wurden automatisch gespeichert. change to Your data has been saved automatically. Thats all I could see. It is perfect as is, besides the language. This will stop the "Where did my gear go?" All of you guys are very impressive. This site is invaluable, Thanks again.