Welcome to Altis Life RPG

Register now to gain access to all of our features.
Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more.


Note that you can now sign-in with your Steam account.


This message will be removed once you have signed in.

  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

fhiser

Members
  • Content count

    2
  • Joined

  • Last visited

Community Reputation

0 Neutral

About fhiser

  • Rank
    Newbie

Personal Information

  • Country
  1. I realized after a while, that code already works for me, but I tried to improve it and it gives me a problem again, I try to put it in an If and it does not go. I do it with remoteexec because I was posing the script as if it were a mobile, so when I expand it for two players I will have to use it. At the moment I was doing tests on a single player to see if I would be able to do what I want. My problem now is that if I put everything in an if, it does not work: private ["_unit","_player","_radio"]; _unit = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; _player = [_this,1,ObjNull,[ObjNull]] call BIS_fnc_param; if (call) then { _radio = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "New Radio", "%UNIT_NAME", []]; _radio radioChannelAdd [_unit,_player]; } else { hint format ["%1 does not respond",_unit] }; Thx and sorry for my english.
  2. Hello everyone, I've been trying to write a script to create a custom radio. Reading the Arma 3 documentation explains the following: https://community.bistudio.com/wiki/radioChannelCreate https://community.bistudio.com/wiki/radioChannelAdd My problem is to add people to the radio, but according Arma 3 is done as follows: _index radioChannelAdd [player]; When I put that in, nothing happens. But if I put the name of the character, if that works: _index redioChannelAdd [civ_1]; I've been breaking my head with this for 3 weeks, to see if anyone can help me. My script: [player] remoteExec ['life_fnc_radio',RSERV]; private ["_unit","_radio"]; _unit = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; _radio = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "New Radio", "%UNIT_NAME", []]; _radio radioChannelAdd [_unit];