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  • Announcements

    • Rozo

      Donations   09/18/2016

        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.


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About ScarsoLP

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  1. Battleye Issues! (TFR Related)

    Hello, First of all I am going to put it out there that I have done some googling and tried a few recommendations I was given like adding this to publicvariables.txt: !=radio_request_[0-9](WEST|CIV) publicvariable.log 20.12.2017 23:13:31: Cpl. J. Miller ( fb1dc991012b6f52bfd0236872758b5e - #0 "radio_request_76561198092567307WEST" = ["tf_anprc152"] 20.12.2017 23:13:31: Cpl. J. Miller ( fb1dc991012b6f52bfd0236872758b5e - Value Restriction #0 "radio_request_76561198092567307WEST" = ["tf_anprc152"] 20.12.2017 23:13:31: Cpl. J. Miller ( fb1dc991012b6f52bfd0236872758b5e - Value Restriction #1 "radio_request_76561198092567307WEST" = ["tf_anprc152"] Hope somebody is able to help!
  2. No, our team is moving onto different projects away from ArmA 3 due to low player counts etc.
  3. FF Relaunch So, After a few months of inactivity caused by family commitments I am finally able to carry on with FreeFlight. We have moved over to a new website as well as switched our map to Altis. If you are interested in our lastest changelog here it is: http://freeflightinteractive.co.uk/Forums/topic/26-altis-life-changelog/?tab=comments#comment-105
  4. Best Dedi Box hosters?

    OVH is good but I won't use them as I have to pay extra for the operating system which I was unable to afford.
  5. Updated the post domains. Tritanhub.co.uk -> freeflightinteractive.co.uk
  6. [Tutorial] Civ Passeport

    A better way of doing the map part of the code is to replace the line below _message = format["<img size='10' color='#FFFFFF' image='icons\civ.paa'/><br/><br/><t size='2.5'>%1</t><br/><t size='1'>Civilian Of Altis(edit depend the map)</t>", name player]; with this _message = format["<img size='10' color='#FFFFFF' image='icons\civ.paa'/><br/><br/><t size='2.5'>%1</t><br/><t size='1'>Civilian Of %2</t>", name player, worldName]; If you want to make sure the world's name is capitalised made sure the .altis has a capital on the mission file name example: Altis Just a nice simple way of getting it without changing the string.
  7. Hello, everyone! I am Jack the Founder and Owner of FreeFlight Interactive and today I am proud to announce our new Altis Life server. We have been working very hard over the last few weeks to make sure the player experience is both enjoyable and balanced. We did this by making sure the 55k starting amount allows you to buy enough gear to make it on the island of Altis! Below you can find 4 main features of our server on release. UI Redesign We have redesigned nearly every single UI element to create a server wide look that it's both professional and kind to the eyes in dark as well as light environments. We have also tried to make sure they are as responsive and easy to use as possible, we have done this by using a similar design on each UI screen meaning you will always be able to find common buttons like close on the Y-Menu pages as well as where titles are located. One goal was to get the UI following the same colour theme of our website which we believe we have been successful in doing creating a truly universal look for our community. If you do find any UI that you believe does not follow the server wide design feel free to report it to our developers and they will make sure to get it redesigned as soon as possible. Universal Map Layout Our development team has been working hard to make sure that our map is as easy to use as possible and have done this by having everything run through a colour coded system as well as changing the shapes depending on site function. We use 3 main colours to show the difference between zones. Purple for legal civilian jobs (Green is used for civilian stores). Red for illegal civilian jobs like cocaine and heroin. And finally, we use a dark blue to mark out where the TPC hold areas like Police Stations. Professions System Our server uses a very in-depth profession system that has 3 categories for both illegal and legal jobs. The legal professions are as follows; Legal Gathering, Legal Mining and Legal Processing. The illegal professions, on the other hand, are; Illegal Gathering, Illegal Mining, and Illegal Processing. These will all increase in level from 0 - 500 as you do jobs that fall under their respective category. As you progress through the levels you will unlock new zones like the Iron mine for level 50 in Legal Mining. We do have plans to have speed increases but as of this update that is not active but will be patched in within a week after the release of this update (The reason for this is we have a lot more important systems to finish and want to get this completed by the 21st of April 2017.). Dynamic Market Coming in with our new Dynamic Market, this will make all resources you can buy and sell can vary by £100 up and down from the original price. This is calculated by using how many of that item is sold, if not a lot of an item is sold then the price will increase and if a lot is sold it will decrease meaning you will have to think carefully about what your next job is! You will also be able to view the current prices of every resource available at the time on the island of Tanoa using the Market Prices menu under the Y-Menu. Asides from that the items weight will also be showing permitting you to perform exact calculations on your earnings before even retrieving your vehicle from the garage! Police Textures: Below here you can find the community information. Website: http://freeflightinteractive.co.uk/ Teamspeak: ts3.freeflightinteractive.co.uk ArmA 3 IP:PORT - S1.freeflightinteractive.co.uk:2302 We hope to see you on the server soon! - Jack (Founder, Owner, Developer For FFI)
  8. [FIXED] Garage Error

    FIXED Okay so this was really stupid of me... I was trying to fix the script and never thought of actually logging the variables to see what was really going on. After adding some logging Into it I noticed it was sending the plate in place of where the colour should be so I just changed the select from 8 to 9 to select from the 9th value (the texture one) and it now works. Thanks for trying to help me @joew
  9. [FIXED] Garage Error

    I can't remember what version this is I think its 4.4r2 and the vehicles skins are saved as I can see them in the database { "Racing (Tan Interior)", "civ", { "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa", "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa" }, ""}, Above is an example of how the textures are set out.
  10. Okay so normally I would fix errors myself and then just carry on with something else I need to code but I can't for the life of me find a fix for a problem I am having with getting the texture of vehicles in the garage. The RPT code I found it below. 20:09:30 Error in expression <icles" >> _classNameLife >> "textures") select (_dataArr select 1)) select 0); i> 20:09:30 Error position: <select (_dataArr select 1)) select 0); i> 20:09:30 Error Zero divisor 20:09:30 File dialog\function\fn_garageLBChange.sqf [life_fnc_garageLBChange], line 111 Any help is much appreciated.
  11. [Tutorial] Action Dialog Menu

    I have created a new version that uses a Config_Moves.hpp and allows you to set unlock requirements and stuff for each move, I'll post that once I have the UI sorted.
  12. [Tutorial] Custom Death Messages

    Oooo its here