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ScarsoLP

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About ScarsoLP

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    GB

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    i5-4690k
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    16GB DDR3 1600MHz
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    3TB Samsung 850 Pro SSD
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  1. https://pastebin.com/Kq4Qd5Yi on line one you have span class="re5"> class life_moves_menu { It should be class life_moves_menu { Don't know what your issue is but that's the first thing I found that is borked
  2. He is not joking when he says simplistic. Quite nice.
  3. Please show the function.hpp, a screenshot of file placement and the actual paychecks file itself. This script is old AF and I stopped supporting stuff like it but I am bored and need something to do.
  4. Are you sure you have not edited something else causing that? I mean call the script does is change a variable depending on side, level, etc and so I can't see how that would be caused by this...
  5. Hello, First of all I am going to put it out there that I have done some googling and tried a few recommendations I was given like adding this to publicvariables.txt: !=radio_request_[0-9](WEST|CIV) publicvariable.log 20.12.2017 23:13:31: Cpl. J. Miller (127.0.0.1:2316) fb1dc991012b6f52bfd0236872758b5e - #0 "radio_request_76561198092567307WEST" = ["tf_anprc152"] 20.12.2017 23:13:31: Cpl. J. Miller (127.0.0.1:2316) fb1dc991012b6f52bfd0236872758b5e - Value Restriction #0 "radio_request_76561198092567307WEST" = ["tf_anprc152"] 20.12.2017 23:13:31: Cpl. J. Miller (127.0.0.1:2316) f
  6. OVH is good but I won't use them as I have to pay extra for the operating system which I was unable to afford.
  7. A better way of doing the map part of the code is to replace the line below _message = format["<img size='10' color='#FFFFFF' image='icons\civ.paa'/><br/><br/><t size='2.5'>%1</t><br/><t size='1'>Civilian Of Altis(edit depend the map)</t>", name player]; with this _message = format["<img size='10' color='#FFFFFF' image='icons\civ.paa'/><br/><br/><t size='2.5'>%1</t><br/><t size='1'>Civilian Of %2</t>", name player, worldName]; If you want to make sure the world's name is capitalise
  8. I have created a new version that uses a Config_Moves.hpp and allows you to set unlock requirements and stuff for each move, I'll post that once I have the UI sorted.
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