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silencedaxis

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Everything posted by silencedaxis

  1. @GraveYard They are the same person.
  2. Next time please look at the list or use the search bar.
  3. Topic locked. We no longer allow members to advertise "Looking for developers" or something similar due to many members being scammed.
  4. This is not a server. You will need to find a server and find the way to apply for that server.
  5. This is not a server. You would need to find out how to apply for the server you play on.
  6. That means that somewhere it is referencing core\fn_seatbelt.sqf instead of core\functions\fn_seatbelt.sqf
  7. It does not go in just core it goes in core then functions.
  8. To help you learn I will tell you where to look, look in somewhere that plays a sound like the flashbang or siren files.
  9. If you are using a hosting provider and/or use shared resources then it is likely that you do not have the correct permissions.
  10. This is not what helper recruitment is for. Moving to general discussions!
  11. @bobinzx the command for invincibility is player allowDamage false;
  12. Do you have a website? If you do not you might want to make one.
  13. The default is .jpg but ya you change it to what you need. You could also use cop extended skins and do it by rank. And yes it would still work. You only need this part for a new texture if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { player setObjectTextureGlobal [0, "textures\medic_uniform.paa"]; };
  14. That can be caused by simple errors in scripts. Check your RPT log and see what error it is giving you.
  15. That's not going to help him if he has a hospital from a mod. As soon as you have a mod players need the mod to join.
  16. @Swatguy17 (Ultra Sid) Please don't ask questions like this when they are answered in the post. deleteVehicle cursorTarget
  17. You would just copy and paste the one above it. Like this case independent: { if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"]; }; }; }; You would repeat as many as you need. If you are asking how to add a new uniform then you would just change the uniform and texture path. You could also add a uniform by cop level by doing this and changing the medic/cop level to match the rank. case independent: { if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { if (FETCH_CONST(life_mediclevel) >= 1) then { player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"]; }; }; };
  18. Im not sure what you are asking exactly, but from what I understand is you have added a hospital from a mod if so no there is no way that they can join without having the mod.
  19. https://www.altisliferpg.com/topic/6-tutorial-jail-time-44r3/
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