Jump to content

J4Wx

Members
  • Posts

    162
  • Joined

  • Last visited

  • Days Won

    11

J4Wx last won the day on May 5 2018

J4Wx had the most liked content!

1 Follower

About J4Wx

Personal Information

  • Country
    GB

PC Specs

  • CPU
    i7 4790K
  • Memory
    16 Patriot Viper 3
  • Hard Drive
    2x 2TB Western Digital Black + 1x 256GB Samsung 850 Pro
  • Graphic Card
    MSI Nvidia GTX 980Ti OC
  • PSU
    Corsair HX850i
  • Case
    Corsair 750D
  • Monitor
    "Too many inches of 4k goodness" by LG
  • Description - Other Accessories
    HOTAS - X55 Rhino + TrackIR

Recent Profile Visitors

1,187 profile views

J4Wx's Achievements

Dedicated Member

Dedicated Member (5/6)

38

Reputation

2

Community Answers

  1. Is this still an issue? If this thread doesn't receive a reply within the next 72 hours then we will assume it's been resolved. Thanks!
  2. sleep 0.85; _cP = _cP + 0.01; In the while {true} loop, find this and increase the sleep time... (it's seconds)
  3. But be aware that this file is a security feature, as it prevents functions other than the one you specify from being called.
  4. This would happen if you changed the classname in custHud.hpp, or forgot to add custHud.hpp to your classRscTitles in Description.ext (the last step)...
  5. addAction[name, action, params, ...] Where params is an array of parameters that you want to pass ie: addAction[name, action, [param1, param2], ...] These params are then accessible in the script as _param1 = (_this select 3) select 0; _param2 = (_this select 3) select 1; It's much easier if you read and use the answers given to you instead of making things up... This is all information available on the page I linked earlier. https://community.bistudio.com/wiki/addAction
  6. The store isn't available as _this select 0/1. Please read the documentation for addAction: https://community.bistudio.com/wiki/addAction Because the object that has had the action added to it, and the action calling it are the same, in this case, select 0 and select 1 are the same. Add actions third parameter is were you must pass variables (as an array if you need more than one) and they'll be available as _this select 3. You'll have to identify the NPC via some other method.
  7. It's not that vehicles aren't be shown in the garage, it's that they're not being inserted to the database. [22:59:52:050037 --4:00] [Thread 4364] extDB2: SQL_RAW_V2: Error StatementException: SQL: INSERT INTO vehicles (side, classname, type, playerid, alive, active, inventory, color, plate, gear, damage) VALUES ('civ', 'C_SUV_01_F', 'Car', '76561198007151714', '1','1','"[[],0]"', '35', '893285','"[]"','"[]"') Your query to insert is referring to "playerid", however the column has been called "pid" for a long time, it is likely that the SQL file you're using does not match the framework version that you're using. You'll need to correct these query references or use the correct file combination.
  8. The cleanest way is to use the Bulldozer ID of the object, like this: https://vid.me/ndDy Add more IDs to the array to delete more items. You can call this code however you want, add it to a game logic, or a invisible helipad, or to your init.sqf. Entirely up to you. Only thing to be aware of is that this can become slow as the objects get further from [0,0,0], so sometimes it's good to use a different foreach block for each town you're removing markers from or w/e. { ([0,0,0] nearestObject _x) hideObject true; } forEach [bulldozerid,bulldozerid2]; There's also an extension for the editor that will allow you to see IDs on the map in 3DEN like you used to be able to. It's available on the workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=623475643
  9. J4Wx

    Texture Request??

    But he's willing to pay to ensure that he gets unique ones, instead of the free ones that you see in every other server...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.