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  • Announcements

    • Rozo

      Donations   09/18/2016

        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

[IL] KingCrazyHunter

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Everything posted by [IL] KingCrazyHunter

  1. [5.0] SCROLL WHEEL RUBBER BULLETS (Like Asylum & Olympus)

    Authors: Skalicon, Mahribar, Edward Cullen & Jokahghost Updated by: Jokahghost Difficulty: Easy Version: Tested on 5.0 (Could work on 4.4) (special thanks to @Josh for sharing the tazedRubber.sqf) STEP 1: Go to into Core >> Civilian and create file called fn_tazedRubber.sqf and paste this inside the file: STEP 2: Open your Functions.hpp inside your main mission directory and paste this in Class Civilian It should look like this: STEP: 3 Go into your core >> functions folder then open up your handle damage and replace with this: Here's what it looks like if you have seatbelt/anti VDM STEP 4: Go into the core folder and open up fn_initCop.sqf and add this to the very bottom STEP 5: Still in the core folder open up configuration.sqf and add this under life_istazed = false; STEP 6 Open up setup actions in the core folder and add this to the west class STEP 7 Go to your stringtable.xml and add To change what weapons can be used with the script just open handleDamage.sqf and change the line like so: 1 2 3 1 2 3 ["arifle_MXM_Black_F","WEAPON CLASSNAME HERE","WEAPON CLASSNAME HERE"] && (_source getVariable ["nonLethals",true]) && _projectile in ["B_65x39_Caseless","BULLET CLASSNAME HERE","BULLET CLASSNAME HERE"] ITS BULLET/AMMO CLASSNAMES NOT MAGAZINE TO FIND BULLET/AMMO CLASSNAMES GO HERE UNDER THE AMMO COLUMN: https://docs.google.com/spreadsheets/d/1w2LK46k9qXPlFOB7d_-N3AI_WAbvCMUY7RYqGBqkVMI/edit#gid=12
  2. [TUTORIAL] Yelp / Multiple Siren Script

    This is a copy paste from @Madrox's post full credit goes to him (or wherever he got it from). I am just posting this so everyone can see and stop asking for it... Difficulty: Easy! Source: Under Core > Cop create a sqf called fn_copSiren2.sqf Inside that file paste #include "..\..\script_macros.hpp" private["_vehicle"]; _vehicle = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; if(isNull _vehicle) exitWith {}; if(isNil {_vehicle getVariable "siren2"}) exitWith {}; For "_i" from 0 to 1 step 0 do { if(!(_vehicle getVariable "siren2")) exitWith {}; if(count (crew (_vehicle)) isEqualTo 0) then {_vehicle setVariable["siren2",false,true]}; if(!alive _vehicle) exitWith {}; if(isNull _vehicle) exitWith {}; _vehicle say3D "Yelp"; sleep 2.0; if(!(_vehicle getVariable "siren2")) exitWith {}; }; Now open Core > functions > fn_keyHandler.sqf Replace //F Key (Yelp & Sirens) case 33: { if(_shift) then { if(playerSide in [west] && {vehicle player != player} && {!life_siren2_active} && {((driver vehicle player) == player)}) then { [] spawn { life_siren2_active = true; sleep 1.2; life_siren2_active = false; }; _veh = vehicle player; if (isNil {_veh getVariable "siren2"}) then {_veh setVariable ["siren2",false,true];}; if ((_veh getVariable "siren2")) then { titleText ["Yelp Off","PLAIN"]; _veh setVariable["siren2",false,true]; } else { titleText ["Yelp On","PLAIN"]; _veh setVariable["siren2",true,true]; [_veh] remoteExec ["life_fnc_copsiren2",RCLIENT]; }; }; }; }; With this //F Key (Yelp & Sirens) case 33: { if(_shift) then { if(playerSide in [west] && {vehicle player != player} && {!life_siren2_active} && {((driver vehicle player) == player)}) then { [] spawn { life_siren2_active = true; sleep 1.2; life_siren2_active = false; }; _veh = vehicle player; if (isNil {_veh getVariable "siren2"}) then {_veh setVariable ["siren2",false,true];}; if ((_veh getVariable "siren2")) then { titleText ["Yelp Off","PLAIN"]; _veh setVariable["siren2",false,true]; } else { titleText ["Yelp On","PLAIN"]; _veh setVariable["siren2",true,true]; [_veh] remoteExec ["life_fnc_copsiren2",RCLIENT]; }; }; }; if (!_shift) then { if (playerSide in [west,independent] && {vehicle player != player} && {!life_siren_active} && {((driver vehicle player) == player)}) then { [] spawn { life_siren_active = true; sleep 4.7; life_siren_active = false; }; _veh = vehicle player; if (isNil {_veh getVariable "siren"}) then {_veh setVariable ["siren",false,true];}; if ((_veh getVariable "siren")) then { titleText [localize "STR_MISC_SirensOFF","PLAIN"]; _veh setVariable ["siren",false,true]; } else { titleText [localize "STR_MISC_SirensON","PLAIN"]; _veh setVariable ["siren",true,true]; if(playerSide isEqualTo west) then { [_veh] remoteExec ["life_fnc_copSiren",RCLIENT]; } else { [_veh] remoteExec ["life_fnc_medicSiren",RCLIENT]; }; }; }; }; }; Now open Core > configuration and under the backend variables add life_siren2_active = false; Now open your sounds folder, download and drop in the attached file Yelp.ogg Now open CfgRemoteExec and add under Client only functions F(life_fnc_copSiren2,CLIENT) Now open description.ext and add under class CfgSounds class Yelp { name = "yelp"; sound[] = {"\sounds\Yelp.ogg", 1.0, 1}; titles[] = {}; }; Now open Functions.hpp and under class Cop add class copSiren2 {}; And you are done
  3. Mine random..

    i dont know what file that is but thie is the proper format: * class Example { * MaterialsReq[] = {{"cocaine_processed",1},{"heroin_processed",1}}; * MaterialsGive[] = {{"diamond_cut",1}}; * Text = "STR_Process_Example"; * //ScrollText = "Process Example"; * NoLicenseCost = 4000; * };
  4. [REQUEST] Show Microphoine script

    Search bar at the top right, use it
  5. Crash problem with the car shop (modded vehicle)

    We don't give support for mods, contact the developer of the mod
  6. [TUTORIAL] Teargas (Fixed)

    This is an update of the original: by Jokahghost Author: Blackd0g, updated by Jokahghost Difficulty: Easy Version: All MISSION FILE EDITS: 1. Go into your init.sqf in the main mission directory and add this: [] execVM "scripts\teargas.sqf"; 2. Go into your main mission directory and create a scripts folder if you don't have one already and create a file called teargas.sqf and paste this: /* File: fn_teargas.sqf Author: Blackd0g, Updated by Jokahghost Description: Fucks their shit up */ playerNearGas=false; [] spawn { while {true} do { if ( (((nearestObject [getpos player, "SmokeShellYellow"]) distance player < 20)) or (((nearestObject [getpos player, "G_40mm_SmokeYellow"]) distance player < 15)) ) then { playerNearGas=true; } else { playerNearGas=false; }; uiSleep 3; }; }; [] spawn { while {true} do { "dynamicBlur" ppEffectEnable true; // enables ppeffect "dynamicBlur" ppEffectAdjust [0]; // enables normal vision "dynamicBlur" ppEffectCommit 15; // time it takes to normal resetCamShake; // resets the shake 20 fadeSound 1; //fades the sound back to normal waituntil {playerNearGas}; // Wait till a Gas Grenade is near player if (headgear player != "H_CrewHelmetHeli_B") then {antidote1 = 2583}; // Player has no Suit if (headgear player == "H_CrewHelmetHeli_B") then {antidote1 = 2581}; // Player carries the Gas Suit if (antidote1 == 2583) then { "dynamicBlur" ppEffectEnable true; // enables ppeffect "dynamicBlur" ppEffectAdjust [20]; // intensity of blur "dynamicBlur" ppEffectCommit 3; // time till vision is fully blurred enableCamShake false; // enables camera shake addCamShake [10, 45, 10]; // sets shakevalues player setFatigue 1; // sets the fatigue to 100% 5 fadeSound 0.1; // fades the sound to 10% in 5 seconds }; uiSleep 1; }; }; 2.5 To edit what helmet prevents the teargas from effecting you change this: if (headgear player != "H_CrewHelmetHeli_B") then {antidote1 = 2583}; // Player has no gas mask if (headgear player == "H_CrewHelmetHeli_B") then {antidote1 = 2581}; // Player has a gas mask 4. Then go back into your main mission directory -> config and open up your config_weapons.hpp and paste this in the shop you wish: { "SmokeShellYellow", "Tear Gas", 500, -1, "" },
  7. Money Variable.

    I think on 5.0 you only have to change a couple of files as all the variables were set to "CASH" and "CASH" is now defined in script macros
  8. Difficult to Custom

    TADST is terrible for custom profiles...
  9. Got it all.

    @Rasmus please read the forum rules @Deadlesszombie @Corey @silencedaxis if one of yall could lock dis
  10. [TUTORIAL] Teargas (Fixed)

    ich ben inglish
  11. What would you guys like?

  12. What would you guys like?

    Malden is a good base map if you have under 50 people in your community, There's not alot of room for improvement and adding structures tho
  13. Medic Level Uniforms

    I don't believe the skins you're using are Rangemaster skins
  14. Vest Texture

    Are you able to texture them in the chocolate game?
  15. Are you a good ArmA developer?

    You think you got the skills to join the KKK (Kool Kids Klub)? One of the best clubs of scripting developers such as AlaskaVet, RIB SOSAY, and TwistedCinemaHD We are masters of scripting, only the elite devs may join Requirements: Know how to copy and paste Know how to steal scripts and change the authors' name Ddos skids who you don't like on your server Thought of making a pay-to-win "roleplay" server Call your dedicated box for your server a "dedi" Banned from ALRPG Discord Edit custom eden editor Join:
  16. [Tutorial] Seatbelts

    why wouldn't it?
  17. Are you a good ArmA developer?

    LOL yea sure
  18. Getting Error with Config_Vehicles.hpp

    If you would read it clearly states the error You missed a " or a { somewhere
  19. cars not showing up in garage

    @TiredGiraffe check discord also looks like your database wasn't made properly you need re-execute the altislife.sql
  20. Learning to Script?

    for only $99.99 you can get my booklet on ArmA scripting just call 1-800-273-8255, that's 1-800-273-8255, if you call within the next 5 minutes we will grant you a bonus booklet for a friend + our arma scripting starter pack In all seriousness, these are the 4 links of how I taught myself to script: https://community.bistudio.com/wiki/Category:Scripting_Commands_Arma_3 https://github.com/AsYetUntitled/Framework/wiki http://killzonekid.com/category/games/arma-3/ https://www.google.com/
  21. it's been an issue since forever, it will not prevent your server from working properly
  22. The best thing ever

    You know what I like? Communities that take their rankings way too seriously, treating it like a company and they have ranks for literally everything. Founder CEO Owner Co-Owner Director of Communications Director of Development Director of Operations Director of Administration Director of Support Community Advisor Community Manager Project Lead Senior Developer Developer Staff Manager Head Administrator Senior Administrator Administrator Trial Administrator Moderator Trial Staff Head of Support Support Team These are ranks for a "roleplay" game mode within a military simulator game, all the ranks a community needs: Owner - owns the server Co-Owner - co-owns the s Community Manager - organize events for the community, make sure server is running properly, manage social media pages (if you have any) Staff Manager - manages the staff duh Admin - everyone knows what an admin does Moderator - everyone knows what a moderator does Trial Staff - little rank with no perms but can move people in Teamspeak to answer questions ecks dee Head-Developer - manages developers, organizes projects Developer - everyone knows what a developer does
  23. Custom Phone / Y-Menu by Kevin Winchester

    Honestly idk for something like this I would say general discussion or introductions
  24. Not like your server is going to get any players anyways LOL