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  • Announcements

    • Rozo

      Donations   09/18/2016

        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

[IL] KingCrazyHunter

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Everything posted by [IL] KingCrazyHunter

  1. speaking of spoonfeeding, here you go:
  2. hmm, I'll think about making one but I might just guide him in the right direction instead of spoonfeeding
  3. My Solution: remove expanded housing I've tried it, it is buggy and breaks alot of basic housing things
  4. simple, go through the same steps as creating life_coplevel but instead make it life_swatlevel
  5. Do you have the teargas script installed at all? Also post your handle damage and your tazed.sqf
  6. Open your fn_repairTruck.sqf and play modify this to your liking: _cP = _cP + 0.01;
  7. Go for it
  8. I'm using a more advanced version, my server crashes because I do not use auto restarts yet the creator of this is @TrinityNet
  9. I suggest not being a normie and using a start.bat (But TADST is good for people starting out)
  10. I'm confused, are you trying remake the tempest device but make it so it's just the device and not the tempest?
  11. post your BEC config file
  12. In the Apex update Bohemia changed the syntax of disable channels which broke the default disable Channels in ALL altis life versions. Thank you to @Dark for fixing this up a little. Navigate into your mission folder and open up your description.ext and replace the first line of code with this: //--- Control Chat - Format: {channelID<number>, disableChat<bool>, disableVoice<bool>} disableChannels[] = { {0, true, true}, //--- Global Chat {1, true, true}, //--- Side Chat {2, true, true}, //--- Command Chat {3, false, false}, //--- Group Chat {4, false, false}, //--- Vehicle Chat {5, false, false}, //--- Direct Chat {6, true, true} //--- System Chat };
  13. This is a remake of the original: by KaiserOG Author: KaiserOG Difficulty: Easy Version: All MISSION FILE EDITS: 1. Go into your main mission directory and open up your Functions.hpp and paste this under "core\cop": class teargas {}; 2. Then, go into your core folder and open up init.sqf and before the last 3 lines paste this: [] call life_fnc_teargas; 3. Now, still in the core folder, go into the cop folder and create a new file called fn_teargas.sqf and paste this inside: /* File: fn_teargas.sqf Author: KaiserOG Description: Fucks their shit up */ While{true} do { "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 15; resetCamShake; 20 fadeSound 1; waituntil{ ((nearestObject [getpos player, "SmokeShellYellow"]) distance player < 10) and (getpos (nearestObject [getpos player, "SmokeShellYellow"]) select 2 < 0.5) }; if (goggles player != "Mask_M40") then { "dynamicBlur" ppEffectEnable true; "colorCorrections" ppEffectAdjust [1, 1, 0, [0.0, 0.0, 0.0, 0.0], [0.6, 0.6, 1.8, 0.7], [0.199, 0.587, 0.114, 0.0]]; "dynamicBlur" ppEffectCommit 6; enableCamShake true; addCamShake [10, 45, 10]; 5 fadeSound 0.1; }; sleep 5; }; 3.5 To edit what helmet prevents the teargas from effecting you change this: "Mask_M40" 4. Then go back into your main mission directory -> config and open up your config_weapons.hpp and paste this in the shop you wish: { "SmokeShellYellow", "Tear Gas", 500, -1, "" },
  14. Author: Unknown Difficulty: Easy Version: 4.4+ (Not Tested on lower versions) Description: Gives players a scroll wheel option to lift a vehicle when hovering above it First, Go into your main mission directory and open up your init.sqf and paste this on the bottom line [] execVM "scripts\init.sqf"; // Lifting with Helo's Create a folder in your main mission directory called scripts if you do not have one already and drop the following files in. init.sqf lift_init.sqf lift.sqf drop.sqf
  15. Seems that things will never be the same as the old days of AltisLifeRPG I've lost inspiration for this stuff and it's time for me to take a break from this(I have no idea when I will be back) I'm going to be releasing quite a bit of stuff and I wish the community (And yes I won't be answering any support requests/questions/replies/pms anymore)
  16. Author: Unknown Going to try to add screenshots if I have the time but here you go: civ_veh_hb_taxi.paa
  17. Author: Unknown Description: Uniforms from Pentax's Grimm Life Mission file(Before you ask his mission file was released to the public and can be found here https://gitlab.com/Pentax/ uniform textures.zip
  18. Author: aeroson Difficulty: Easy Version: All Description: (Customizable) Cleans up dead bodies, blown up vehicles, damaged vehicles, dropped weapons, explosives, and smokes & chemlights First, go into your main mission directory and create a folder called scripts if you do not have one already and put in the following file: repetitive_cleanup.sqf go back into your main mission directory and open your init.sqf and paste this on the last line [ 8*60, // seconds to delete dead bodies (0 means don't delete) 5*60, // seconds to delete dead vehicles (0 means don't delete) 10*60, // seconds to delete immobile vehicles (0 means don't delete) 5*60, // seconds to delete dropped weapons (0 means don't delete) 20*60, // seconds to deleted planted explosives (0 means don't delete) 5*60 // seconds to delete dropped smokes/chemlights (0 means don't delete) ] execVM 'repetitive_cleanup.sqf'; To edit, change the first number (You can change the second number I just find it easier just to change the first number), To disable one just do 0*0 Examples: 420*60 = 420 minutes 30*60 = 30 minutes
  19. Author: Unknown Difficulty: Easy Version: All Description: If someone speaks in sidechat it warns them and fills their ears with "love" MISSION FILE EDITS: Go into your main mission directory and open up your init.sqf and paste this on the last line: [] execVM "scripts\nosidechat.sqf"; //Prevents sidechat Now, create a folder in your main mission directory called scripts if you do not have one already and drop the attached file inside nosidechat.sqf
  20. if (FETCH_CONST(life_coplevel) = 1) should work if you are having issues
  21. I've never heard of 4.5? you sure you are using the right version for this?
  22. Great script, thank you for sharing with the community
  23. You good now?
  24. Post your paintball.sqf
  25. can you read?