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  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

[IL] KingCrazyHunter

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Everything posted by [IL] KingCrazyHunter

  1. @Motra I forgot part of the tutorial, I believe it's working now
  2. Authors: Skalicon, Mahribar, Edward Cullen & Jokahghost Updated by: Jokahghost Difficulty: Easy Version: Tested on 5.0 (Could work on 4.4) (special thanks to @Josh for sharing the tazedRubber.sqf) STEP 1: Go to into Core >> Civilian and create file called fn_tazedRubber.sqf and paste this inside the file: STEP 2: Open your Functions.hpp inside your main mission directory and paste this in Class Civilian It should look like this: STEP: 3 Go into your core >> functions folder then open up your handle damage and replace with this: Here's what it looks like if you have seatbelt/anti VDM STEP 4: Go into the core folder and open up fn_initCop.sqf and add this to the very bottom STEP 5: Still in the core folder open up configuration.sqf and add this under life_istazed = false; STEP 6 Open up setup actions in the core folder and add this to the west class STEP 7 Go to your stringtable.xml and add To change what weapons can be used with the script just open handleDamage.sqf and change the line like so: 1 2 3 1 2 3 ["arifle_MXM_Black_F","WEAPON CLASSNAME HERE","WEAPON CLASSNAME HERE"] && (_source getVariable ["nonLethals",true]) && _projectile in ["B_65x39_Caseless","BULLET CLASSNAME HERE","BULLET CLASSNAME HERE"] ITS BULLET/AMMO CLASSNAMES NOT MAGAZINE TO FIND BULLET/AMMO CLASSNAMES GO HERE UNDER THE AMMO COLUMN: https://docs.google.com/spreadsheets/d/1w2LK46k9qXPlFOB7d_-N3AI_WAbvCMUY7RYqGBqkVMI/edit#gid=12
  3. @Kadir_Sexy the file looks fine to me, could you post client and rpt logs?
  4. I am just curious, if I were only to release one which scripts would you be interested in?
  5. I plan on releasing all of them very soon! Need permission for one of them first
  6. +1 I helped out alittle with the Malden server Community is great and mature, I am looking forward to Malden life @[RGN] Ronduth would recommend adding screenshots once you get a chance!
  7. Got to give credit where credit is due
  8. { "classname", "optional custom name",buy price,sell prices,"life_coplevel >= 3"},
  9. you have 6 weapons defined but only 2 projectiles
  10. @Motra could be that not all of the projectiles are defined
  11. what do you mean by canceling the locks?
  12. make sure you are calling _damage at the bottom of your handle damage
  13. for us to help you, you must help yourself: post your client and RPT logs and your extDB config
  14. only happens to people who use apex which I don't have on 2/3 of my accounts so never really looked for a solution Something will pop up eventually
  15. Just because he forgets what version he's on doesn't mean he shouldn't be making one bud
  16. don't use github version, it's for 4.0 not 4.4 or
  17. It's pretty obvious this is the same guy who had "donator bases" and kept reposting the same server with a new name but no map changes. Some of his signs and billboards had pictures from other servers on them. and 4.0 with extDB2???
  18. This is an update of the original: by Jokahghost Author: Blackd0g, updated by Jokahghost Difficulty: Easy Version: All MISSION FILE EDITS: 1. Go into your init.sqf in the main mission directory and add this: [] execVM "scripts\teargas.sqf"; 2. Go into your main mission directory and create a scripts folder if you don't have one already and create a file called teargas.sqf and paste this: /* File: fn_teargas.sqf Author: Blackd0g, Updated by Jokahghost Description: Fucks their shit up */ playerNearGas=false; [] spawn { while {true} do { if ( (((nearestObject [getpos player, "SmokeShellYellow"]) distance player < 20)) or (((nearestObject [getpos player, "G_40mm_SmokeYellow"]) distance player < 15)) ) then { playerNearGas=true; } else { playerNearGas=false; }; uiSleep 3; }; }; [] spawn { while {true} do { "dynamicBlur" ppEffectEnable true; // enables ppeffect "dynamicBlur" ppEffectAdjust [0]; // enables normal vision "dynamicBlur" ppEffectCommit 15; // time it takes to normal resetCamShake; // resets the shake 20 fadeSound 1; //fades the sound back to normal waituntil {playerNearGas}; // Wait till a Gas Grenade is near player if (headgear player != "H_CrewHelmetHeli_B") then {antidote1 = 2583}; // Player has no Suit if (headgear player == "H_CrewHelmetHeli_B") then {antidote1 = 2581}; // Player carries the Gas Suit if (antidote1 == 2583) then { "dynamicBlur" ppEffectEnable true; // enables ppeffect "dynamicBlur" ppEffectAdjust [20]; // intensity of blur "dynamicBlur" ppEffectCommit 3; // time till vision is fully blurred enableCamShake false; // enables camera shake addCamShake [10, 45, 10]; // sets shakevalues player setFatigue 1; // sets the fatigue to 100% 5 fadeSound 0.1; // fades the sound to 10% in 5 seconds }; uiSleep 1; }; }; 2.5 To edit what helmet prevents the teargas from effecting you change this: if (headgear player != "H_CrewHelmetHeli_B") then {antidote1 = 2583}; // Player has no gas mask if (headgear player == "H_CrewHelmetHeli_B") then {antidote1 = 2581}; // Player has a gas mask 4. Then go back into your main mission directory -> config and open up your config_weapons.hpp and paste this in the shop you wish: { "SmokeShellYellow", "Tear Gas", 500, -1, "" },
  19. Navigate into your mission folder and open up your description.ext and replace the first line of code with this: //--- Control Chat - Format: {channelID<number>, disableChat<bool>, disableVoice<bool>} disableChannels[] = { {0, true, true}, //--- Global Chat {1, true, true}, //--- Side Chat {2, true, true}, //--- Command Chat {3, false, false}, //--- Group Chat {4, false, false}, //--- Vehicle Chat {5, false, false}, //--- Direct Chat {6, true, true} //--- System Chat };
  20. go to a garage NPC and copy the init code to the chop shop guy
  21. Fixed this once again, aparently I cannot use this as a function had to use it as a script, fully tested on 5.0 and works, leave me alone now...
  22. send rpt and client logs also send your fn_loadDeadGear.sqf
  23. Played on the original server before it went down +1
  24. @OneShot Step 3. Change if(_x GVAR ["speaking",false]) then {_text = "<t color='#12cc12'>[Speaking] " + _text}; to if(_x GetVariable ["speaking",false]) then {_text = "<t color='#12cc12'>[Speaking] " + _text}; Also if you guys would like to use a picture of a microphone instead replace with this if(_x getVariable ["speaking",false]) then {_text = format ["<img image='\A3\ui_f\data\igui\rscingameui\rscdisplayvoicechat\microphone_ca.paa' size='1.5'></img>"] + _text};