Welcome to Altis Life RPG

Register now to gain access to all of our features.
Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more.

Note that you can now sign-in with your Steam account.

This message will be removed once you have signed in.

  • Announcements

    • Rozo

      Donations   09/18/2016

        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

[IL] KingCrazyHunter

  • Content count

  • Joined

  • Last visited

Everything posted by [IL] KingCrazyHunter

  1. Error in hint when cop/medic impounds a car

    post the client / server logs at the point when someone impounds a vehicle also post your impoundaction.sqf
  2. Hospital spawn with the npc´s

    It's the marker not the NPC change the name of the hospital marker if you don't want the building to spawn with it
  3. Breathalyzer

    Shouldn't be too hard for the alcohol just a make a variable like life_drunk and when someone drinks alcohol have it changed to like 0.5 for 3 minutes or so then have it set back EDIT: Also for breathalyzer just create a button on the interaction menu that calls to a script to check their life_drunk level I'm shit at explaining IK but you should be able to understand what I mean
  4. Speed Radar

    I'm almost 100% cops already have a speed radar in default altis life but if not: https://www.altisliferpg.com/.../?tab=comments#comment-22651
  5. Looking for staff

    I'm not sure how your ranking system is but I just find him funny to straight up give him moderator..
  6. New Farms Sctipt Arma 3) CUSTOM FARMS, MDMA, COCAINE..)

    if he can spell search then he can search
  7. Civilian spawn random

    You can edit the spawns in configspawns.hpp (in the config folder), to get rid of them spawning in houses remove civ_spawn_1 = nearestObjects[getMarkerPos "civ_spawn_1", _spawnBuildings,350]; civ_spawn_2 = nearestObjects[getMarkerPos "civ_spawn_2", _spawnBuildings,350]; civ_spawn_3 = nearestObjects[getMarkerPos "civ_spawn_3", _spawnBuildings,350]; civ_spawn_4 = nearestObjects[getMarkerPos "civ_spawn_4", _spawnBuildings,350]; in the file fn_initCiv.sqf
  8. [TUTORIAL] Teargas (Fixed)

    This is an update of the original: by Jokahghost Author: Blackd0g, updated by Jokahghost Difficulty: Easy Version: All MISSION FILE EDITS: 1. Go into your init.sqf in the main mission directory and add this: [] execVM "scripts\teargas.sqf"; 2. Go into your main mission directory and create a scripts folder if you don't have one already and create a file called teargas.sqf and paste this: /* File: fn_teargas.sqf Author: Blackd0g, Updated by Jokahghost Description: Fucks their shit up */ playerNearGas=false; [] spawn { while {true} do { if ( (((nearestObject [getpos player, "SmokeShellYellow"]) distance player < 20)) or (((nearestObject [getpos player, "G_40mm_SmokeYellow"]) distance player < 15)) ) then { playerNearGas=true; } else { playerNearGas=false; }; uiSleep 3; }; }; [] spawn { while {true} do { "dynamicBlur" ppEffectEnable true; // enables ppeffect "dynamicBlur" ppEffectAdjust [0]; // enables normal vision "dynamicBlur" ppEffectCommit 15; // time it takes to normal resetCamShake; // resets the shake 20 fadeSound 1; //fades the sound back to normal waituntil {playerNearGas}; // Wait till a Gas Grenade is near player if (headgear player != "H_CrewHelmetHeli_B") then {antidote1 = 2583}; // Player has no Suit if (headgear player == "H_CrewHelmetHeli_B") then {antidote1 = 2581}; // Player carries the Gas Suit if (antidote1 == 2583) then { "dynamicBlur" ppEffectEnable true; // enables ppeffect "dynamicBlur" ppEffectAdjust [20]; // intensity of blur "dynamicBlur" ppEffectCommit 3; // time till vision is fully blurred enableCamShake false; // enables camera shake addCamShake [10, 45, 10]; // sets shakevalues player setFatigue 1; // sets the fatigue to 100% 5 fadeSound 0.1; // fades the sound to 10% in 5 seconds }; uiSleep 1; }; }; 2.5 To edit what helmet prevents the teargas from effecting you change this: if (headgear player != "H_CrewHelmetHeli_B") then {antidote1 = 2583}; // Player has no gas mask if (headgear player == "H_CrewHelmetHeli_B") then {antidote1 = 2581}; // Player has a gas mask 4. Then go back into your main mission directory -> config and open up your config_weapons.hpp and paste this in the shop you wish: { "SmokeShellYellow", "Tear Gas", 500, -1, "" },
  9. **Working Cop Crush**

    you did something wrong, re-do the tutorial and in your copcrush.sqf place this instead private["_vehicle","_type","_time","_vehicleData","_upp","_ui","_progress","_pgText","_cP","_veh"]; _vehicle = cursorTarget; _veh = typeOf _vehicle; //if(!(_veh in["B_G_Offroad_01_armed_F","O_MRAP_02_hmg_F","B_Heli_Light_01_stripped_F","O_MRAP_02_F","B_Heli_Light_01_stripped_F"])) exitWith {hint "You cannot crush a vehicle which is not illegal!";}; //get rid of the comment if you want cops only to impound illegal vehicles if(!((_vehicle isKindOf "Car") || (_vehicle isKindOf "Air") || (_vehicle isKindOf "Ship"))) exitWith {}; if(player distance cursorTarget > 10) exitWith {}; if((_vehicle isKindOf "Car") || (_vehicle isKindOf "Air") || (_vehicle isKindOf "Ship")) then { _vehicleData = _vehicle getVariable["vehicle_info_owners",[]]; if(count _vehicleData isEqualTo 0) exitWith {deleteVehicle _vehicle}; _vehicleName = getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName"); [0,format["%1 your %2 is being crushed by the police!",(_vehicleData select 0) select 1,_vehicleName]] remoteExec ["life_fnc_broadcast",0]; life_action_inUse = true; _upp = "Crushing Vehicle"; //Setup our progress bar. disableSerialization; 5 cutRsc ["life_progress","PLAIN"]; _ui = uiNameSpace getVariable "life_progress"; _progress = _ui displayCtrl 38201; _pgText = _ui displayCtrl 38202; _pgText ctrlSetText format["%2 (1%1)...","%",_upp]; _progress progressSetPosition 0.01; _cP = 0.01; while{true} do { sleep 0.09; _cP = _cP + 0.01; _progress progressSetPosition _cP; _pgText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_upp]; if(_cP >= 1) exitWith {}; if(player distance _vehicle > 10) exitWith {}; if(!alive player) exitWith {}; }; 5 cutText ["","PLAIN"]; if(player distance _vehicle > 10) exitWith {hint "Deleting cancelled."; life_action_inUse = false; }; if(!alive player) exitWith {life_action_inUse = false; }; if((count crew _vehicle) isEqualTo 0) then { if(!((_vehicle isKindOf "Car") || (_vehicle isKindOf "Air") || (_vehicle isKindOf "Ship"))) exitWith {life_action_inUse = false; }; _type = getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName"); switch (true) do { case (_vehicle isKindOf "Car"); case (_vehicle isKindOf "Ship"); case (_vehicle isKindOf "Air"); }; [player,_vehicle] remoteExec ["TON_fnc_chopShopSell"]; hint format["You have Crushed %1's vehicle!",_type]; [0,format["%1 has crushed %2's %3 Vehicle",name player,(_vehicleData select 0) select 1,_vehicleName]] remoteExec ["life_fnc_broadcast",0]; } else { hint "Crushing cancelled."; }; }; life_action_inUse = false;
  10. Staff on Duty Icons

    zzz, what version are you on I can whip one up quickly
  11. Vehicle shop crashes game

    @Motionless_Programmer What's this in your config? class kart_shop { side = "civ"; conditions = ""; vehicles[] = { { "", "call life_coplevel >= 1" } }; }; If you are still having the crashing issue, put in the default one and redo it
  12. Textures and loadouts not working

    What version are you on and post your server and client RPT logs
  13. Looking for 2 scrips i cannot find anymore..

    What do you mean, both links work fine for me
  14. Looking for 2 scrips i cannot find anymore..

    here is the smartphone script the smartphone script can be found here this one is for 5.0 (will work on 4.4) if you prefer the old one here SQL-Smartphone-Dateien.rar
  15. Jail

    inside the Config_Master.hpp, look for send to jail locations. You can create new ones/move the current ones using the editor
  16. Error "No Entry 'Mpmissions\__CUR_MP.Malden"

    are you using a custom y menu? are there any CLIENT logs?
  17. [Request] Market Place

    I have the .rar on my other computer, if you can remind me in 2 days I can send it to you
  18. Cop vehicles

    glad it worked
  19. Cop vehicles

    Don't think you can do it through the config but I have an alternative, go into your Config_Master.hpp and find "/* Vehicle Purchase Prices */" under there I think you can do it, I could be wrong
  20. [Tutorial] Vehicle Insurance

    Hey, Instead of spamming the same question, you could try it out maybe see if it works or not. (I'm sure if it works for 4.4 or 5.0 then it works for 4.5) btw I still don't know what 4.5 is
  21. [Tutorial] Revoke Civilians Drivers License (Cop Interaction Menu)

    Yo is 4.5 like a secret release that Tonic developed?
  22. [Tutorial] AutoSave Script

    What is 4.5??
  23. [TUTORIAL] Script To Speak in Direct Communication

    what is 4.5?
  24. Help Clothing

    I need abit of help understanding, are you trying to put a texture on a piece of clothing and when users purchase clothing from the shop the texture shows up?