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  • Announcements

    • Rozo

      Donations   09/18/2016

      Hello,
        We've added a donation block on the right side. All of those donation goes directly to the developer of Altis Life mod ( currently BoGuu ). None of that money is used to maintain the forum. In the future we might add a donation button to support the forum, but for now we want to encourage the developer because they went through a lot. To discuss this topic - Here
    • Shakir Darwish

      IS YOUR SERVER BROKEN SINCE 1.64 UPDATE?   09/22/2016

      If your server is broken since 1.64 go check this link thanks. https://github.com/AsYetUntitled/Framework/issues/104
    • Rozo

      Sad Day   01/04/2017

      Good evening community of Altis Life RPG, Today was a sad day. We learned the hard way that one of the helper was using his status and visibility on the forum to do things i wouldn't imagine.  We were warned about this user in the beginning, we talked about his behavior and he said that they were things of the past. We were fooled.
      Unfortunately, he fooled other community members by selling stolen content and impersonating his role as a developer in another community. Here's a remember of one of the rules on our forum, No selling scripts, snippets, or services.   So if anyone come across someone who's selling his services, scripts or whatever, Report them. Especially if it's coming from an Helper, Mod, Admin. No one in the staff should ask for money, we already mention this when we reopened the forum and that rule is here to stay.

      We can't be sorry enough for what happen here, for any harm it as caused among other communities, for money that shouldn't been spent and we truly hope this doesn't happen again.

      As for the user in question, he is now banned from our forum and discord and we wish to never cross his path again.
        If there's anything we can do hit us on Discord or send a message to an admin.
      Thanks, Rozo.

[IL] KingCrazyHunter

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Everything posted by [IL] KingCrazyHunter

  1. [Tutorial] Prison break

    @Hyper4u.'<3 might want to add a file that teleports prisoners back into prison if they manage to escape without a prison break being initiated
  2. malden spawn

    wrong file
  3. WORKING FEDERAL ARMORY (NATO WEAPONS RESERVE)

    add this to your life_server init.sqf fed_armory setVariable ["robbed",false,true];
  4. WORKING FEDERAL ARMORY (NATO WEAPONS RESERVE)

    Authors: Tonic (Didn't change enough within the files to put mine or anyone else's name as an author) Difficulty: Easy Version: Tested on 5.0 (Could work on 4.4) (Thank you @TaskForceTactical for the idea of this script) Description: Similar to the fed but instead of spawning gold bars when successful this will spawn randomized weapons and gear in a crate. NOTE: To the ungrateful copy paste kids who thinks it's cool to steal credit or try to sell the scripts me or any of my friends created for you guys, if it continues I will no longer help anyone or post scripts to for the community, the only reason why this was released was because it's a small rewrite of Tonic's files. MISSION EDITS: STEP 1: Find a place for your armory on the map and place a marker and name set federal_armory as the variable name. Now you will need to place a vault, a"CargoNet_01_box_F" works perfectly set the variable name to fed_armory and don't forget to set allowDamage to false, a vaulthouse, I use "Land_Research_house_V1_F" for example, and a dome big or small depends on how you want it. To make it easier I've used this compound within the top right area that's apart of the map all I did was place a vault: Step 2: There was a simpler way to do this but I didn't realize until after I made this both ways work the same so go into your fn_useItem.sqf replace "case (_item isEqualTo "blastingcharge"):" with: Step 3: Go into your fn_useItem.sqf replace "case (_item isEqualTo "boltcytter"):" with: Step 4: You will need to configure this so it's the correct coords to the vault & vaulthouse. Go into core >> items and create the file fn_blastingChargeArmory.sqf and paste this in: Step 5: You will need to configure this also with the same coords as you did in fn_blastingChargeArmory.sqf, create a new file in core >> items called fn_boltcutterarmory.sqf and paste this: Step 6: go into core >> civilian and create a file called fn_demoChargeTimerArmory.sqf and paste this: Step 7: Open you Functions.hpp and under "class Items {" add Under "class Civilian {" add Step 7.5: heres what mine looks like: Step 8: Open your CfgRemoteExec.hpp and add LIFE_SERVER EDITS: Step 1: This step locks your doors and prevents exploiting it will need configuring with the same coordinates as Step 5 and Step 4 of the mission edits. Open your init.sqf and add this above "/* Setup the federal reserve building(s) */": Step 2: Go into Functions >> Sytems and create a new file called "fn_handleBlastingChargeArmory.sqf" this is where all the magic happens you're free to edit whatever you paste this: Step 3: Last but not last open your config.cpp and add this under "class Systems {" under "class TON_System {" Step 3.5: here is what yours should look like
  5. [Tutorial] Protect your mission

    They cannot use your missions without the life_server, their server will also need the obfusqf key (servermod) to even read the mission file
  6. [Tutorial] Protect your mission

    This makes no sense if you lock it using maverick then no one will be able to steal it in the first place or even read the mission file, this script is completely useless...
  7. [Tutorial] Protect your mission

    can't someone just steal your mission file and remove the files if it's not encrypted? what is the point
  8. Separate Dialog For Licenses, and Items

    Are you having trouble showing the current items or moving the dialog?
  9. dont get auto add to wanted list

    Depends on what crime they are committing just look around
  10. dont get auto add to wanted list

    there's no script just delete the lines of code that add them to the wanted list from the files relating to the crime
  11. WORKING FEDERAL ARMORY (NATO WEAPONS RESERVE)

    the armory but if false it will call to the default file
  12. WORKING FEDERAL ARMORY (NATO WEAPONS RESERVE)

    @Goatis @ CvGaming.Net the old one still works look in boltcutter armory.sqf
  13. WORKING FEDERAL ARMORY (NATO WEAPONS RESERVE)

    @Moses101 please tell me about this issues so I can fix the post @Josias https://www.altisliferpg.com/topic/555-tutorial-altis-central-bank-second-fed/
  14. Problem Voice chat ( randomly muted )

    *facepalm*
  15. Altis Life needed Addon

    Nope, try joining another server? Make sure you have battleye updated and running
  16. Cartel Script

    it's a script where you become el chapo
  17. WORKING FEDERAL ARMORY (NATO WEAPONS RESERVE)

    Please DO NOT quote the entire tutorial Instead use @[IL] KingCrazyHunter If I don't respond create a topic in the scripting help desk Do you like the script? Please like the post in return
  18. NATO Weapon Reserve [Robbable Place Like Fed For Weapons/Vehicles]

    Just made a tutorial, check it out
  19. [5.0] SCROLL WHEEL RUBBER BULLETS (Like Asylum & Olympus)

    I'm no dev i'm a script kiddie
  20. [5.0] SCROLL WHEEL RUBBER BULLETS (Like Asylum & Olympus)

    Authors: Skalicon, Mahribar, Edward Cullen & Jokahghost Updated by: Jokahghost Difficulty: Easy Version: Tested on 5.0 (Could work on 4.4) (special thanks to @Josh for sharing the tazedRubber.sqf) STEP 1: Go to into Core >> Civilian and create file called fn_tazedRubber.sqf and paste this inside the file: STEP 2: Open your Functions.hpp inside your main mission directory and paste this in Class Civilian It should look like this: STEP: 3 Go into your core >> functions folder then open up your handle damage and replace with this: Here's what it looks like if you have seatbelt/anti VDM STEP 4: Go into the core folder and open up fn_initCop.sqf and add this to the very bottom STEP 5: Still in the core folder open up configuration.sqf and add this under life_istazed = false; STEP 6 Open up setup actions in the core folder and add this to the west class STEP 7 Go to your stringtable.xml and add To change what weapons can be used with the script just open handleDamage.sqf and change the line like so: 1 2 3 1 2 3 ["arifle_MXM_Black_F","WEAPON CLASSNAME HERE","WEAPON CLASSNAME HERE"] && (_source getVariable ["nonLethals",true]) && _projectile in ["B_65x39_Caseless","BULLET CLASSNAME HERE","BULLET CLASSNAME HERE"] ITS BULLET/AMMO CLASSNAMES NOT MAGAZINE TO FIND BULLET/AMMO CLASSNAMES GO HERE UNDER THE AMMO COLUMN: https://docs.google.com/spreadsheets/d/1w2LK46k9qXPlFOB7d_-N3AI_WAbvCMUY7RYqGBqkVMI/edit#gid=12
  21. Deposit all button for ATM's

    There's 2 posts both tell you how to add them...
  22. Wrong color format - Problem

    Does it break anything in game? any script errors? What are you doing within the game when this error shows up?
  23. Wanted System

    don't forget to do the same to the file in your life_server
  24. licenses issue

    all you have to do is go into config_licenses.hpp create the 2 licenses, add them to your stringtable and update your config_vehicles.hpp
  25. [5.0] SCROLL WHEEL RUBBER BULLETS (Like Asylum & Olympus)

    like this case west: { //Load Rubber Bullets life_actions = [player addAction["<t color='#51FF00'>Load Rubber Bullets</t>",{player setVariable ['nonLethals',true,true];},"",0,false,false,"",'(!(player getVariable ["nonLethals",false])']]; //Load Lethal Bullets life_actions = life_actions + [player addAction["<t color='#FF0000'>Load Lethal Bullets</t>",{player setVariable ['nonLethals',false,true];},"",0,false,false,"",'((player getVariable ["nonLethals",false])']]; };