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Everything posted by GraveYard

  1. If your talking about for cops then look at this line if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { That setting can be changed inside Config_Master.hpp Set cop_extendedSkins = false; to cop_extendedSkins = true; Inside the textures folder name all your cop skins like so: cop_uniform.jpg cop_uniform_1.jpg cop_uniform_2.jpg cop_uniform_3.jpg cop_uniform_4.jpg cop_uniform_5.jpg cop_uniform_6.jpg cop_uniform_7.jpg and so on... This means cop_uniform.jpg = life_coplevel= 0 cop_uniform_1.jpg = life_coplevel= 1 cop_uniform_2.jpg = life_coplevel= 2 cop_uniform_3.jpg = life_coplevel= 3 and so on.
  2. if (uniform player isEqualTo "U_Rangemaster") then { _skinName = "textures\cop_uniform.jpg"; if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (FETCH_CONST(life_coplevel) >= 1) then { _skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString ""; }; }; player setObjectTextureGlobal [0, _skinName]; }; Bro look inside fn_playerSkins.sqf and you clearly see they are calling the U_Rangemaster
  3. Basically, he moved client code to server side.
  4. If I'm to understand this correctly //--- Setup allowed vehicles if(_checkvehicle)then{ private _configCarShops = missionConfigFile >> "CarShops"; if(isClass _configCarShops) then{ for "_i" from 0 to ((count _configCarShops) -1) do{ { _vehicleclasses pushBackUnique toLower(_x#0); }forEach getArray(_configCarShops >> configName (_configCarShops select _i) >> "vehicles"); }; { _vehicleclasses pushBackUnique toLower _x; }forEach _vehiclewhitelist; }else{ _checkvehicle = false; }; }; Checks the config file for the vehicle's and so should not kick you if they are listed in the shops? Or do they still needed to be added inside _vehiclewhitelist?
  5. This file will make it so you can download the latest Arma 3 DLC without having to wait for them to push an update for the Arma 3 servers. Will work for any future DLC's as well. Make a bat file and place this inside - Make sure to change the paths and username and password before running. SET STEAMCMD="C:\Users\blabla\Desktop\Steam CMD\steamcmd.exe" %STEAMCMD% +login usernamehere passwordhere +force_install_dir "C:\Users\blabla\Desktop\Steam CMD\steamapps\common\Arma 3 Server" +app_update 233780 -beta creatordlc " validate +quit UPDATE_ARMA_SERVER_CDLC.bat 1 KB
  6. Seems like your using outdated filters or custom ones. This is the current one from the Altis Life Git //regex 1 "" 5 "" !=hgun_(ACPC2|Rook40|PDW2000|Pistol_heavy_02)_F !=hgun_P07_(snds_)?F !=arifle_(TRG20|Katiba|SDAR|MX[C]?)_F !=srifle_DMR_01_F !=SMG_02_ACO_F !=hgun_P07_khk_F !=hgun_Pistol_01_F !=SMG_05_F !arifle_AK12(_GL)?_F !=arifle_AKM_F !arifle_SPAR_01_(blk|khk|GL_blk)_F !arifle_MX(M|C)?_(GL_)?(khk)_F !srifle_DMR_07_(blk|ghex)_F !=srifle_LRR_tna_F !=srifle_GM6_ghex_F !Item(Compass|GPS|Map|Radio|Watch) !=NVGoggles !=FirstAidKit !=Binocular !optic_(ACO_grn(_smg)?|Arco|Hamr|Holosight|MRD) !=acc_flashlight !muzzle_snds_[LH] !U_B_CombatUniform_Mcam_(tshirt|worn) !=U_B_survival_uniform !=U_B_Wetsuit !U_C_Driver_[1234] !=U_C_HunterBody_grn !U_C_Poloshirt !=U_C_Poor_2 !=U_C_WorkerCoveralls !U_I_G_ !U_IG_Guerilla[123]_[123] !=U_IG_leader !=U_NikosAgedBody !U_O_(GhillieSuit|PilotCoveralls|SpecopsUniform_ocamo) !=U_OrestesBody !=U_Rangemaster !H_Bandanna_ !=H_BandMask_blk !=H_Beret_blk_POLICE !H_Booniehat_ !H_Cap_ !H_Hat_ !H_Helmet[BO]_ !H_MilCap_ !H_RacingHelmet_[1234]_ !H_Shemag !H_StrawHat !G_[ABCDLS] !=V_Rangemaster_belt !V_TacVest_[bk] !=V_PlateCarrier2_rgr !=V_RebreatherB !=V_BandollierB_cbr !=V_HarnessO_brn You can also find them here Framework/BEFilters at v5.X.X ยท AsYetUntitled/Framework (github.com)
  7. Here Bytex Marketplace | Advanced Waypoints
  8. Yeah lol cuz they think they need to do that to get credit or to call a script there own.
  9. config.cpp is inside life_server/config.cpp
  10. Please share scripts.txt and the log with the kick in it.
  11. I would recommend making your own scripts or finding someone who knows what they are doing and have them do it for you cuz it seems like your having a lot of issues.
  12. Always enjoy your posts, It works very well thanks for the update. stay sexy always ๐Ÿ˜œ
  13. Mind sharing incase someone else has the same issues.
  14. @Eddie Lopezdid you replace all the files with the one's provided? As well have you changed anything? I'm looking and don't see anything wrong with give or remove.
  15. If you have not also fix this error 2021/09/14, 0:19:24 File mpmissions\__cur_mp.Altis\CBX\phone\dialogs\mainDialog.hpp, line 257: '/CBX_PhoneMain/controls/rankupButton.onButtonClick': Missing ';' at the end of line
  16. Try replacing your fn_useitem.sqf with this #include "..\..\script_macros.hpp" /* File: fn_useItem.sqf Author: Bryan "Tonic" Boardwine Description: Main function for item effects and functionality through the player menu. */ disableSerialization; if ((lbCurSel 2405) isEqualTo -1) exitWith { hint localize "STR_ISTR_SelectItemFirst"; }; private _item = CONTROL_DATA(2405); private _edible = M_CONFIG(getNumber, "VirtualItems", _item, "edible"); private _drinkable = M_CONFIG(getNumber, "VirtualItems", _item, "drinkable"); if (_edible > -1 || _drinkable > -1) exitWith { if ([false, _item, 1] call life_fnc_handleInv) then { if (_edible > -1) then { private _sum = life_hunger + _edible; life_hunger = (_sum max 5) min 100; // never below 5 or above 100 }; if (_drinkable > -1) then { private _sum = life_thirst + _drinkable; life_thirst = (_sum max 5) min 100; // never below 5 or above 100 if (LIFE_SETTINGS(getNumber, "enable_fatigue") isEqualTo 1) then { player setFatigue 0; }; if (_item isEqualTo "redgull" && {LIFE_SETTINGS(getNumber, "enable_fatigue") isEqualTo 1}) then { [] spawn { life_redgull_effect = time; titleText [localize "STR_ISTR_RedGullEffect", "PLAIN"]; player enableFatigue false; waitUntil {!alive player || ((time - life_redgull_effect) > (3 * 60))}; player enableFatigue true; }; }; }; }; [] call CBX_fnc_inventoryMenu; [] call life_fnc_hudUpdate; }; switch (_item) do { case "boltcutter": { [cursorObject] spawn life_fnc_boltcutter; closeDialog 0; }; case "blastingcharge": { player reveal fed_bank; (group player) reveal fed_bank; [cursorObject] spawn life_fnc_blastingCharge; closeDialog 0; }; case "defusekit": { [cursorObject] spawn life_fnc_defuseKit; closeDialog 0; }; case "storagesmall": { [false] call life_fnc_storageBox; }; case "storagebig": { [true] call life_fnc_storageBox; }; case "spikeStrip": { if (!isNull life_spikestrip) exitWith {hint localize "STR_ISTR_SpikesDeployment"; closeDialog 0}; if ([false, _item, 1] call life_fnc_handleInv) then { [] spawn life_fnc_spikeStrip; closeDialog 0; }; }; case "fuelFull": { if !(isNull objectParent player) exitWith {hint localize "STR_ISTR_RefuelInVehicle"}; [] spawn life_fnc_jerryRefuel; closeDialog 0; }; case "fuelEmpty": { [] spawn life_fnc_jerryCanRefuel; closeDialog 0; }; case "lockpick": { [] spawn life_fnc_lockpick; closeDialog 0; }; default { hint localize "STR_ISTR_NotUsable"; }; }; [] call CBX_fnc_inventoryMenu; [] call life_fnc_hudUpdate;
  17. Hello @Eddie Lopez make sure that it's not just the phone menu that is not updating, Also please share your RPT.
  18. #include "\life_server\script_macros.hpp" /* File Name: fn_safezoneAuto.sqf Author: Drunken Cheetah Desc: Creates Auto Safezones */ private ["_safe","_zone","_timeCheck","_turnOn","_timer","_size"]; _turnOn = if(!(LIFE_SETTINGS(getNumber,"use_autosafezone")isEqualTo 1)) exitWith {}; _safe = (getMarkerPos(selectRandom["safe_kavala","safe_zaros","safe_pyrgos","safe_athira","safe_sofia"])); _timer = (LIFE_SETTINGS(getNumber, "time_to_change")); _size = (LIFE_SETTINGS(getNumber,"size_of_zone")); _timeCheck = if(!(LIFE_SETTINGS(getNumber, "timer_safezones") isEqualTo 1)) then { _markZone = createMarker["safeZone",_safe]; "safeZone" setMarkerColor "ColorGreen"; "safeZone" setMarkerType "Empty"; "safeZone" setMarkerShape "ELLIPSE"; "safeZone" setMarkerBrush "DIAGGRID"; "safeZone" setMarkerSize [_size,_size]; "safeZone" setMarkerDir 0; }else{ _markZone = createMarker["safeZone",_safe]; "safeZone" setMarkerColor "ColorGreen"; "safeZone" setMarkerType "Empty"; "safeZone" setMarkerShape "ELLIPSE"; "safeZone" setMarkerBrush "DIAGGRID"; "safeZone" setMarkerSize [_size,_size]; "safeZone" setMarkerDir 0; sleep (_timer * 60); deleteMarker "safeZone"; [] spawn TON_fnc_safezoneAuto; };
  19. This is correct it resets every time I close the app and reopen.
  20. I assume issue resolved? @siroutset1984
  21. I love how for this script your like here is a photo of the script type it out scrubs. ๐Ÿ˜‚ Copy & Paste = No Learning
  22. Very handy but would be nice if every time I close it and re open I don't have to re put in the locations again.
  23. Welcome to altisliferpg
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