Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


CptGooch last won the day on May 25

CptGooch had the most liked content!

Community Reputation

138 Respected

About CptGooch

  • Rank
    Accomplished Member

Personal Information

  • Country

Recent Profile Visitors

1,965 profile views
  1. Piece of cake. Put this in fn_vehicleShopLBChange.sqf if (FETCH_CONST(life_adminlevel) > 0) then { _buyMultiplier = 0; _rentMultiplier = 0; };
  2. other than a license I recommend just using your admin level to allow access to the shop.
  3. @Repentz may have something to say about you posting trailer park graphics without asking.
  4. Have you updated your case 38 if conditions to include the new vehicle class names? \core\functions\fn_keyHandler.sqf You should also make sure you have added all new vehicle class names to life_server\Functions\Systems\fn_spawnVehicle.sqf. Look for the following code around line 180. if ((_vInfo select 1) isEqualTo "cop" && ((_vInfo select 2)) in ["C_Offroad_01_F","C_SUV_01_F","I_C_Offroad_02_unarmed_F","C_Offroad_02_unarmed_F","C_Hatchback_01_sport_F","B_MRAP_01_F","I_MRAP_03_F","O_MRAP_02_F","B_Heli_Light_01_F","O_Heli_Light_02_unarmed_F","I_Heli_light_03_unarmed_F","C_Boat_Civil_01_police_F"]) then { [_vehicle,"cop_offroad",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit]; }; if ((_vInfo select 1) isEqualTo "med" && ((_vInfo select 2)) in ["C_Offroad_01_F","C_SUV_01_F","I_C_Offroad_02_unarmed_F","C_Offroad_02_unarmed_F","C_Hatchback_01_sport_F","B_MRAP_01_F","I_MRAP_03_F","O_MRAP_02_F","B_Heli_Light_01_F","O_Heli_Light_02_unarmed_F","I_Heli_light_03_unarmed_F","C_Boat_Civil_01_police_F"]) then { [_vehicle,"med_offroad",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit]; };
  5. The short answer is extDB2 is not compatible with x64.
  6. That isn't a bad idea. The reason I wanted to do it this was is so it will better with the gang rank system I am working on.
  7. Nope... I messed up the tutorial, and forgot to tell you to put life_gang_bank_time = 0; in your configuration.sqf
  8. I didn't see your comment, but if you are getting an error I am not, I am happy to help fix it. This will work for 4.4+. Please verify that you have followed my instructions.
  9. 1 yes, change the side conditions of revive in your action key handler. 2 you have an issue with your load and save dead gear. Get some fresh copies from the framework. I'm pretty sure that works by default.
  10. The difficulty setting on your server controls this. Check out this. https://community.bistudio.com/wiki/server.armaprofile
  11. I'm not sure the reason, but if you use your admin powers to spawn the taser and ammunition it will not trigger right in handle damage. Regardless if it is the correct class.
  12. How to Stop the Gang Bank Duplication Exploit Author: CptGooch Author Website: www.abeloth.com Short description: I got tired of seeing so many servers and even the framework with this exploit. Downloads: fn_gangDeposit.sqf & fn_gangWithdraw.sqf Installation Steps: Replace your fn_gangWithdraw.sqf and fn_gangDeposit.sqf found in dialog\function\ with the downloads provided Add the following to your core/configuration.sqf life_gang_bank_time = 0; Open your stringtable.xml and search (crtl+f) for STR_ATM_DepositInUseG Update the original text to <Original>Reconnecting to bank server. Please wait 10 seconds to deposit into your gang's bank account.</Original> Now find STR_ATM_WithdrawInUseG and update the original text to <Original>Reconnecting to bank server. Please wait 10 seconds to withdraw from your gang's bank account.</Original> Next, open up \dialog\bank.hpp Change your GangWithdraw button action to onButtonClick = "[] spawn {sleep (random 0.5);[] call life_fnc_gangWithdraw};"; And change your GangDeposit action to onButtonClick = "[] spawn {sleep (random 0.5);[] call life_fnc_gangDeposit};"; All done! No more Gang Bank Duping for those #%!#*^.
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.