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Showing content with the highest reputation since 11/04/2021 in all areas

  1. Name: Tuning. Description: You can buy a carparts and installing in a car, the modify is persistent!: Author of Script: erBradipo. Framework Used: ALTIS LIFE 5.0. Mod used For Example: IVORY CAR. Work Without Mod: NO. Can i use which car i want?: YES. 1- Buy a Spoiler! 2- Chose a Car and use the spoiler! 3- Put where you want the spoiler and installing it! 4- Enjoy your tuned car! IF ARE YOU INTERESTED CONTACT ME ON DISCORD: erBradipo#5471
    1 point
  2. Hey y'all, time for a new landing site drop, feel free to edit/change everything to your liking. for-altisliferpg.zip PREVIEW e2Fm41RfGf.mp4
    1 point
  3. Bonjour, Je me permets ce jour de vous partager les mods spécifiques de Eusa avec la map de Ouessant. Je quitte la scène de Arma j'ai pas mal de choses à transmettre alors commençons par là. // ENG I release a new exclusive map for everyone with some custom advanced mods i leave arma game so , i start with that more coming soon ! DOWNLOAD
    1 point
  4. Name: JunkYard. Description: You can buy a junk, repair it and restore into a working persistent car: Author of Script: erBradipo. Framework Used: ALTIS LIFE 5.0. Mod used For Example: IVORY CAR. Work Without Mod: YES. Can i set which car i want?: YES. 1- Select The junk you want. 2- Buy It! 1- Repair It! 4- Build It! 5- Enjoy your restored vehicle! IF ARE YOU INTERESTED CONTACT ME ON DISCORD: erBradipo#5471
    1 point
  5. - 😀 IF YOU ARE INTERESTED CONTACT ME ON DISCORD: erBradipo#5471 -FARM ON OBJECT- -DRIVE LICENSE TEST FOR ALL CLASS (NEED TO BE CONFIGURED)- -CONFIGURABLE FURNITURE IN HOUSE (CAN YOU ADD OPTION TO ITEMS)- -CRAFTING PART AND WEAPONS SYSTEM (NEED TO BE CONFIGURED)- -HARVEST PLANT FOR RARE ERBS AND ALCHOLIC PRODUCTION (WORKING IN PROGRESS)- -REAL FARM OBJ SYSTEM- -OBJ LOADING ON VEHICLE SYSTEM- -CUSTOM PROCESS SYSTEM- -CUSTOM SHOP SYSTEM- FTD_SYSTEM_IMAGE.rarAll The Image Used For the post
    1 point
  6. Or you could try my solution: banning random people until you catch the hacker
    1 point
  7. if (vehicle _unit == _unit) then { if ( _source isKindOf "Air" OR _source isKindOf "Car" OR _source isKindOf "Motorcycle" OR _source isKindOf "Boat" OR _source isKindOf "Tank" ) then { } else { _isVehicle = vehicle _source; if (_isVehicle isKindOf "Air" OR _isVehicle isKindOf "Car" OR _isVehicle isKindOf "Boat" OR _isVehicle isKindOf "Motorcycle" OR _isVehicle isKindOf "Tank") then { _damage = _currdamage = damage player; }; }; }; Like this?
    1 point
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