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  1. Yesterday
  2. Thanks, i need the update ,i really like it.
  3. No worries, you can also change the name of your Altis_Life.Altis to something like example_Life.Altis or example.Altis as long as you call it in your server config files
  4. Last week
  5. How can i change the color of the spawn points letters? My english is bad :d
  6. I think I made a big mistake. never worked. Can you take a look at my script files? fn_AAN.sqf fn_robShops.sqf
  7. Thank you so much for your help! I had already figured out that the file path was the authors, not mine. However, you just taught me that I didn't have to include Altis_Life.Altis in the direction, that only crashed the whole thing. Altis_Life.Altis is the actual Core (Main) of all the directories, finally understand. šŸ¤“ "Even a blind squirl will find an Acorn now and then"
  8. download them and place them into your textures folder And find the right clothes config code. navigate to this folder: core\functions\fn_playerSkins.sqf. place this code in there and edit it to suit. This will set the kitbag backpacks texture to what ever I have located in the shown destination with the name pinkexample.jpg. so do this for the clothes textures you wish to change
  9. Itā€™s just where heā€™s placed his textures folder/HUD folder so Just replace that line with where your hud folder is located. unzip the HUD file and place the HUD folder in your textures file in your root (donā€™t extract them into here just place the unzipped folder with all the icons in) So if your HUD folder is located in your textures folder in your servers root then just remove the first parts to make it look like this : ā€œtextures\HUDā€ this is is how the code should look, provided itā€™s located there
  10. So you just use this as your keycard.sqf? and then execute it in initciv? Also what is "fast" in this? and i was wondering if there is a way to make it where it doesnt remove and if you have it you can open doors but if you don't then you cant ["You Have Access The Jail Doors For 15 Minutes",true,"fast"] call life_fnc_notificationSystem;
  11. _header = "<t color='#fffff'> A gas station has been robbed</t>"; _scrollingText = "<t color='#098F'> Warnning this may not work</t>"; _name = name player; [_header, _scrollingText, _name]call life_fnc_AAN;
  12. if (!([false,"keycard",1] call life_fnc_handleInv)) exitWith {}; _accessInterval = 15; // Minutes closeDialog 0; player setVariable ["copLevel",1,true]; ["You Have Access The Jail Doors For 15 Minutes",true,"fast"] call life_fnc_notificationSystem; sleep (_accessInterval * 60); player setVariable ["copLevel",0,true]; ["You No Longer Can access The Jail",true,"fast"] call life_fnc_notificationSystem;
  13. Has anyone sussed how to pull restrained cops out of vehicles?
  14. I was wondering if anyone could help me figure out how to make a keycard script. I want it to be if you have the virtual item keycard then it will allow you to open the doors. I want to use the australian police buildings. I have this done this already and found that this statement allows players to open door player setVariable ['copLevel',1]; I can not figure out how to make it work properly for some reason. Its been awhile with this stuff for me so if anyone can assist thanks. What is have so far is: This is my keycard.sqf (I have it executed in initCiv.sqf) /* Test keycard */ private["_item"]; disableSerialization; _item = lbData[2005,(lbCurSel 2005)]; switch (true) do { case (_item == "policekeycard"): { player setVariable ['copLevel',1]; }; };
  15. Call the below script with all the required parameters. It should do what you want. https://github.com/AsYetUntitled/Framework/blob/master/Altis_Life.Altis/core/functions/fn_AAN.sqf
  16. fn_robShops.sqf < This script file and I want the AAN News tab to report the money after a gas station was robbed. /* file: fn_robShops.sqf Author: MrKraken Description: Executes the rob shob action! */ private["_robber","_shop","_kassa","_ui","_progress","_pgText","_cP","_rip","_pos"]; _shop = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; //The object that has the action attached to it is _this. ,0, is the index of object, ObjNull is the default should there be nothing in the parameter or it's broken _robber = [_this,1,ObjNull,[ObjNull]] call BIS_fnc_param; //Can you guess? Alright, it's the player, or the "caller". The object is 0, the person activating the object is 1 //_kassa = 1000; //The amount the shop has to rob, you could make this a parameter of the call (https://community.bistudio.com/wiki/addAction). Give it a try and post below ;) _action = [_this,2] call BIS_fnc_param;//Action name if(side _robber != civilian) exitWith { hint "You can not rob this Gas Station!" }; if(_robber distance _shop > 5) exitWith { hint "You need to be within 5m of the cashier to rob him!" }; if !(_kassa) then { _kassa = 1000; }; if (_rip) exitWith { hint "Robbery already in progress!" }; if (vehicle player != _robber) exitWith { hint "Get out of your vehicle!" }; if !(alive _robber) exitWith {}; if (currentWeapon _robber == "") exitWith { hint "HaHa, you do not threaten me! Get out of here you hobo!" }; if (_kassa == 0) exitWith { hint "There is no cash in the register!" }; _rip = true; _kassa = 120000 + round(random 60000); _shop removeAction _action; _shop switchMove "AmovPercMstpSsurWnonDnon"; _chance = random(100); if(_chance >= 50) then {[1,format["ALARM! - Gas Station: %1 is being robbed!", _shop]] remoteExec ["life_fnc_broadcast",west]; }; _cops = (west countSide playableUnits); if(_cops < 1) exitWith{[_vault,-1] remoteExec ["disableSerialization;",2]; hint "There isnt enough Police to rob Gas Station!";}; disableSerialization; 5 cutRsc ["life_progress","PLAIN"]; _ui = uiNameSpace getVariable "life_progress"; _progress = _ui displayCtrl 38201; _pgText = _ui displayCtrl 38202; _pgText ctrlSetText format["Robbery in Progress, stay close (10m) (1%1)...","%"]; _progress progressSetPosition 0.01; _cP = 0.0001; if(_rip) then { while{true} do { sleep 3; _cP = _cP + 0.01; _progress progressSetPosition _cP; _pgText ctrlSetText format["Robbery in Progress, stay close (10m) (%1%2)...",round(_cP * 100),"%"]; _Pos = position player; // by ehno: get player pos _marker = createMarker ["Marker200", _Pos]; //by ehno: Place a Maker on the map "Marker200" setMarkerColor "ColorRed"; "Marker200" setMarkerText "!ATTENTION! robbery !ATTENTION!"; "Marker200" setMarkerType "mil_warning"; if(_cP >= 1) exitWith {}; if(_robber distance _shop > 10.5) exitWith { }; if!(alive _robber) exitWith {}; }; if!(alive _robber) exitWith { _rip = false; }; if(_robber distance _shop > 10.5) exitWith { deleteMarker "Marker200"; _shop switchMove ""; hint "You need to stay within 10m to Rob registry! - Now the registry is locked."; 5 cutText ["","PLAIN"]; _rip = false; }; 5 cutText ["","PLAIN"]; titleText[format["You have stolen $%1, now get away before the cops arrive!",[_kassa] call life_fnc_numberText],"PLAIN"]; deleteMarker "Marker200"; // by ehno delete maker life_cash = life_cash + _kassa; _rip = false; life_use_atm = false; sleep (30 + random(180)); life_use_atm = true; if!(alive _robber) exitWith {}; [getPlayerUID _robber,name _robber,"211"] remoteExec ["life_fnc_wantedAdd",2]; }; sleep 300; _action = _shop addAction["Rob the Gas Station",life_fnc_robShops]; _shop switchMove "";
  17. I'm doing my best to learn to do things by my own, so some things gets me confused like the noob I am. My question is: why this path - VindicateAssets\images\textures\HUD I don't have vindicateassets anywhere, and same thing goes for images folder. I have downloaded the HUD folder, but where to put it? Anyone that can lead me out of the darkness here? Running Arma 3 with Altis Life 5.0
  18. Having a bit of an issue with this. You can't sell items like refined salt or iron ingots for example at any trader unless you have a debit card on you. Also stores like general store won't let you buy without debit card. Even tho I have more than enough cash on my person to buy the item. Almost like its locking player from able to buy without the card, since it does nothing when selecting sell. I added a video also below. Thanks @imthatguyhere @Ilusionz
  19. Did the update ever get release? Thanks
  20. HardLife abre sus puertas de nuevo, con ganas de recibir gente aqui esta la informaciĆ³n: Team Speak 3 Server: hardlife.ts3dns.live - Es posible que la ip del servidor cambie y no estĆ”tica para evitar riesgos, en todo caso podrĆ”s ver la ip del servidor accediendo al TS3. - El servidor cuenta con muchĆ­simos cambios respecto a altis life 5.0 base, mĆ”s de 50 scripts nuevos, nuevos sistemas y demĆ”s que facilitan la jugabilidad. - Se busca staff, concrĆ©tamente especializado o con experiencia, policĆ­a, y ems - Si alguna persona esta interesada en hacer un altis life y posee maquina pero no conocimientos, contacte conmigo y vemos la posibilidad de una uniĆ³n. Contacto: Correo: [email protected] Whatsapp: +1 845 210 6815 (El nĆŗmero es de EEUU, el sevidor es de EspaƱa, pero aporto este numero el cual utilizo para 4Quality, una "empresa" de venta de scripts en SQF, el lenguaje de programaciĆ³n principal de Arma 3) Muchisimas gracias por su atenciĆ³n, hasta pronto.
  21. Did you attempt to track down the error? Maybe look at your stringtable, find the entry, find what function uses it, and figure out how to fix it?
  22. yes but when i do this if i try and withdraw $1000000+ i get the error this number is not a numerical value
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